Re:Your Comments and Reviews for Eternal Night: Realm of Souls |
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I don't get why no one else seems to be complaining about this - but didn't it feel like you HAVE to use the hints to know what to do at all? I felt like this game really wasn't fair. I gave up playing after 20 minutes because we pretty much had to read the developer's mind to figure out what our objectives were. The hints weren't even hints - they were OBJECTIVES. That seems really wrong to me! (I do agree that many of the puzzles were really nicely done and clever - but I couldn't get past the hidden objects.)
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