Ideas for the developers

 
hrslvr_paints
Dolphin
Dolphin
6,224 Posts

Re:Ideas for the developers

[Post New]by hrslvr_paints on Oct 14, 16 2:04 PM
Currently, PAGAS has the option to view our pets progress (and is also where we redeem bonuses for having X number of pets, apparently). How about something similar through Clint's stable for mounts?

 

Re:Ideas for the developers

[Post New]by cobuck99 on Oct 25, 16 9:24 PM
Couple of ideas I have suggested before:

1. Tabs for the different runes, so you don't have to keep scrolling through them when adding them to our sword.

2. When you are working / combining runes, to have it that you can keep working on the same one more than once before you have to go back and find it again.

Thank you,


 
Discus3
Minnow
Minnow
238 Posts

Re:Ideas for the developers

[Post New]by Discus3 on Nov 1, 16 6:13 AM
It would be very convenient if Natalie had a Help Wanted sign.

Edited on 11/01/2016 at 10:11:12 AM PST


 
OnnaB64
Seahorse
Seahorse
21 Posts

Re:Ideas for the developers

[Post New]by OnnaB64 on Feb 14, 17 3:25 PM
I have probably 30 eggs that I have no desire to hatch. Is there currently a way to sell or otherwise get rid of them? If not, I'd like to see the Pagas station have a Sell Eggs option....

 
hrslvr_paints
Dolphin
Dolphin
6,224 Posts

Re:Ideas for the developers

[Post New]by hrslvr_paints on Mar 2, 17 2:53 PM
Items in the expensive items store available for purchase with the best quality rune dusts. (Or even just the ability to sell rune dusts.) I'm talking the large vials, the ones that take time to get to even if you're dusting every rune you get. I have so many vials of rune dust I'll never use.

 

Re:Ideas for the developers

[Post New]by GodofWarKratos on Mar 19, 17 8:30 PM
Big_Brother_Liam wrote:I I also would like it if the water balloon fight area were something more enticing, because I almost never see ANYONE using it. My brothers and I sometimes meet up there and have a little "battle" but that is about it. I think it would be fun if you could get an energy for hitting people with a water balloon. It would take a while to gather up much extra energy, but still better than fishing is right now.

I agree. The water balloon area is NEVER used, which is a shame since it could be fun. A quest or some incentive would be helpful.

 

Re:Ideas for the developers

[Post New]by GodofWarKratos on Mar 19, 17 8:37 PM
Two ideas for the Mini Golf area: 1) make all the floor and plant pieces available for use. 2) Directional and number signs or tiles to aid in navigating through a course. I've seen many courses which are confusing. I've seen a few creative ideas using other pieces but the result is too large.

 

Re:Ideas for the developers

[Post New]by lazysis on Apr 25, 17 8:37 PM
Hi,
First, great job developers - thank you very much!

I would also love to combine old trinkets..the old ones are confusing when you need to switch around.

Could there also be an easier way to search for a topic WITHIN the BFG Bush Whacker2 forum? I realize this should probably be directed to BFG but don't know how else to raise the question. I am currently trying to find out how to locate transporter parts as whacking locally does not seem to produce anything.
Thanks ...again!

 

Re:Ideas for the developers

[Post New]by erika_kramer1 on Apr 26, 17 9:09 AM
lazysis wrote:Hi,
First, great job developers - thank you very much!

I would also love to combine old trinkets..the old ones are confusing when you need to switch around.

Could there also be an easier way to search for a topic WITHIN the BFG Bush Whacker2 forum? I realize this should probably be directed to BFG but don't know how else to raise the question. I am currently trying to find out how to locate transporter parts as whacking locally does not seem to produce anything.
Thanks ...again!


Teleporter parts will drop in whatever field you are currently whacking in. You don't need to whack in the fields where you pick up the teleporter quest from.

It's just based on energy spent.

 
Emerald77
Jellyfish
Jellyfish
13 Posts

Re:Ideas for the developers

[Post New]by Emerald77 on May 24, 17 11:43 AM
Hi,

Sorry if these have been suggested before (I just skimmed the previous pages).

MOUNTS
It would be nice if they could be given back/released like the pets. Without having to mount them to turn them in.

PETS
It would be nice to have a way to "display" them. If I put them all out on my Ranch, then it gets cluttered and takes a while to load. Maybe make a new area (similar to golf area) like a zoo or menagerie so others can come visit.

Thank you for your hard work. I enjoy playing this game and can’t wait to find out what’s in those lockboxes!

 
Chuck_Havens
Guppy
Guppy
194 Posts

Re:Ideas for the developers

[Post New]by Chuck_Havens on May 25, 17 8:55 PM
Emerald77 wrote:Hi,

Sorry if these have been suggested before (I just skimmed the previous pages).

MOUNTS
It would be nice if they could be given back/released like the pets. Without having to mount them to turn them in.

PETS
It would be nice to have a way to "display" them. If I put them all out on my Ranch, then it gets cluttered and takes a while to load. Maybe make a new area (similar to golf area) like a zoo or menagerie so others can come visit.

Thank you for your hard work. I enjoy playing this game and can’t wait to find out what’s in those lockboxes!


Hi Emerald77,

You have some great ideas!!! Please post more of them. Thanks.

Chuck

 
hrslvr_paints
Dolphin
Dolphin
6,224 Posts

Re:Ideas for the developers

[Post New]by hrslvr_paints on Jun 1, 17 10:04 PM
Categories and search bars on the following (some of these I think I've stated previously but am reiterating):

Character customizatioin items (hats, gauntlets, etc)- Categories could be things like what event they came from or what season they're appropriate for. Or just the option to alphabetize. Bare minimum is a search bar, please?

Ranch items- Categories like wall hangings, furniture, outdoor. Or season. Or break it down to region and event. The filter bar works if you know what's in its name. But if I want to just pull up my Halloween items when it's time to decorate, it's impossible and I find myself having to scroll through endless screens of storage/inventory to find the items I want to use. (So categories like Christmas, Halloween, Easter, etc. in addition to Winter, Spring, Summer, Fall so I can easily find what I want for that particular season or holiday.)

Runes- Categorize by buff type and let us filter that way. I most often use my lucky holiday runes and puzzle/quest runes, especially when an event is running. Having to scroll through all the other runes I keep on hand for use between events is tedious. Please give me a filter bar that can sort by buff type in addition to rune name. (Buff type filter would allow for gambler runes which might have more than one buff type and let me only see the runes that fit that particular area I'm trying to boost.)

Other ideas:

More space on the mini-golf zone

Move the teleporter for the Explorer's Camp quest hub inside the tent so it works like the other quest hub teleporters and gets me straight to where I want to be.

Fix the Town Crier's dialogue somehow so that it doesn't cut off in the middle of the available quest list. Not sure how this would work. Maybe split it so when I ask the town crier what quests are available he asks me what hub I'd like to see the quests for? Then I can choose from there. I just like to see all my options for the day before deciding on a hub.

Option to sell unwanted eggs to either Misty or PAGAS for nominal gold. I've got a bunch in my inventory I don't want to hatch.

And I third the zoo idea for my mounts and pets. They are seriously bogging down my ranch but I hate the thought of them stuck in my stuffy magic backpack.

 

Re:Ideas for the developers

[Post New]by breakofday71 on Oct 14, 17 9:28 AM
New Map area!

Thank-you for the New map area! It is great to have new maps to explore!

I had an idea for a possible new map expansion in the future - Outer Space!

Think about it - we have undersea, volcanoes, deserts, mountain tops, swamps, etc.... why not space? Quest line could start off with BASA (Bushwhacker Aeronautical Space Admin) and building of a rocket to a planet, various map locals both in space and on planet, Nate making his own "Fake planet landing"... the opportunities are boundless...

Of course the whole quest line finishes up with the return home....

 
sfergu
Jellyfish
Jellyfish
12 Posts

Re:Ideas for the developers

[Post New]by sfergu on Dec 7, 17 3:36 PM
I would like to see that special events start 2 weeks prior to the holiday so it finished around the time of the holiday instead of a week latter.

Could you get rid of the talk friends box from the middle of the screen on Ameicus Island. It really is in the way.

Add more teleporter areas to go to. I have 3 teleporters and no where to go. I understand there will be one in the flux, but I have a long way to go before getting there.

 
Shadis01
Squid
Squid
62 Posts

Re:Ideas for the developers

[Post New]by Shadis01 on Dec 22, 17 12:13 PM
May i propose new tiles that mean new floors for the houses? I can propose some samples and post them in forum as well all players that want to propose also their designs why not?

 
jbrecken
Seahorse
Seahorse
23 Posts

Re:Ideas for the developers

[Post New]by jbrecken on Dec 30, 17 6:19 AM
I would like the explorer's camp teleporter moved to inside the tent, so the "Leave Town" button would send you back to where you were instead of just leaving the tent.
Or just add an option for a second teleporter inside the tent.

I'd also like to be able to build a teleporter in Cera Altepetl

Edited on 01/17/2018 at 11:04:19 AM PST


 

Re:Ideas for the developers

[Post New]by shenanigans526 on Jan 28, 18 9:19 AM
- This is getting pretty picky, but I would love to not see the unsightly AI quest items when I'm not on that quest! Unless I'm searching for them, I don't want to see trash and poop and bottles all around the island.

- When I get new feed items, there's the bigger pop up screen explaining what it is and I have to click "okay" or whatever the button says. However, after I've already gained that item, and know what it does, it doesn't do the big pop up anymore, just the small one on the bottom that I don't have to dismiss. This is great! Can we do this for luck spheres? I don't need to learn what they do over and over, and don't want to click "okay" every time I get one in a satchel. I get it, I know what they do.

 
sfergu
Jellyfish
Jellyfish
12 Posts

Re:Ideas for the developers

[Post New]by sfergu on Apr 15, 18 2:12 PM
It would be nice to have the animals that can swim or belong in the water go in the pond on our farm as well as the boats.

 
 
 
 
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