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Hey Fishies! What do you think of Mechanicus? We value your reviews, as do many of the other fishies in our pond, so feel free to post your comments and opinions in this thread!
Remember, a lot of people who will be reading this thread will have never played the game before. If you are posting spoilers, be sure to include SPOILER ALERT at the top of your post.
**If you are seeking game help, the best thing to do is to start a new thread in the Game Forum by clicking on 'Create New Discussion'!
Happy gaming!
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I thought this was going to be a cute little game to pass the time, but it is a bit more difficult than I thought lol
I am not paying much attention to the story line, save the world ha been there done that. Good for a bit of a brain twister. No timer and replay level as often as you need to.
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Very interesting game.
Played all trial time and then bought the game.
First levels were very easy. But after 20-th or so it became much more hard to pass them. Now stoped at 43
How many levels are there in the game?
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I'm enjoying this one in small doses. I get frustrated trying to position the items exactly right. A more enjoyable game would have a button similar to the reset one (which puts all the items back in inventory) that leaves the items on the board where you put them to start, so that you could adjust just a wee bit. My visual memory just isn't good enough sometimes, particularly when I'm trying to get that dang laser to hit the mirror at the right angle that it will do whatever.
Please let me know if you spot such an option and I've just overlooked it.
edit: AHA! Found it!!! If you click STOP and then the button that looks like a pause button, then you can get the puzzle to let you adjust the pieces. Not sure if I need to click pause several times or if it just sometimes takes a few seconds for the pause to start, but I'm making much better progress now.
edit 2: If you click STOP the action rewinds. That's why it was taking several seconds sometimes. No need to click the pause at all, just the STOP button, then wait.
Edited on 12/14/2010 at 7:36:07 PM PST
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