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![[Post New]](/templates/wanda/images/icon_minipost_new.gif) by popi42 on Feb 19, 09 5:12 PM
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i loved this game !! i m anxious for sequel...Perhaps a suggestion for better graphics ...and more levels...but no matter ..get the sequel nnnnooooww..lol
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popi42 wrote:i loved this game !! i m anxious for sequel...Perhaps a suggestion for better graphics ...and more levels...but no matter ..get the sequel nnnnooooww..lol
Yesterday even! Perfect, just more, more, more!
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I love this game!!!!!
What features?
1] The only thing I'd like to see more of is... more levels!
Because it seemed like there was a *new* unit or building each level, I never really got appreciate the bonus effects an upgraded academy or the area bonus of the 'pond'. I mean, I understand them, but a few levels in between each new thing introduced would have helpful (plus make the game last a little longer.)
2] Another feature I'd like to see is a customization tool that would allow more unit slots for a building. So, let's say you pay 500 coins to buy an "Expansion Kit." You could then take Expansion Kit and put it on a brand new market, which has (3) available slots, and presto! You now have (4)! It's kind of like having a scholar upgrade, but faster, and would allow a maxed-upgraded building to have one more slot.
3] Purchasing of gems. We can buy and trade gold & wood, why not gems? If nomads sold land for gems, maybe they would like to buy it for gems?
4] Some sort of Hero unit. As you progress through the levels, you get an option to have (just 1!!) a Hero of your choosing. The Hero would be an advanced version of the Scout (+ gems) or the scholar (+ upgrade points) or Cultivator, etc, etc... and would follow you from level to level. You should also get to name the Hero!
5] Random items from buildings. For example, a Mine could uncover a large, valuable gem, or the Academy could stumble upon an Upgrade scroll. Or maybe even an item you can 'equip' on the Hero, to further increase their power.
6] Fisherman unit. Seems logical enough - provides food like a worker, but requires a Dock building (on the edge of some lake/river.)
7] Granary building. It would store excess food that you draw upon automatically if someone was about to starve. So, say for example, you are achieving 40 food per cycle, but only have 10 units, that's 30 going to waste! A percentage of that could be kept in the granary.
Well, anyways that's a few ideas off the top of my head. Back to the game!
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I think the bonus levels could use a little something different or extra. More story or to them or a reward for finishing quickly.
For example: say you finish stage 1 with the speed flag and open up the bonus stage. If you finish the bonus stage 1 with the speed flag, you get an extra scout or something at the start of stage 2.
I also have to agree with the other opinions. Even if the exacts same graphic icons and game engine were used, I'd still love it.
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![[Post New]](/templates/wanda/images/icon_minipost_new.gif) by Yaelle on Aug 18, 09 10:41 PM
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I also play this game more than any other. As for the person who said they'd like to see it in full screen - I'm playing it in full screen now...but I would really like it if it were available for Mac, since I very rarely use the W word. Has anyone ever heard any official word on whether they actually will do a sequel? With all the games out there that arent as good as this that DO have sequels, it'd be a shame if they didn't make one. It has Excellent replay value.
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