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I'm soooo enjoying the game! I've gotten at far as the ship, that's my favorite so far.
The Tribloos keep changing with each version but still cute! And I'm so glad you have stayed with the platforms and ladders. That is part of what gives Tribloos its unique personality. Plus all the humor. And figuring out how to get the Tribs where they need to go and what to do first is what I like about this game series.
For the vines in level 8 - maybe you could just add some bright red flowers? When the vines are on the ship they show up fine but not in the forest where its green against green.
It would be nice to have a little story intro - just something to say why the houses need rebuilding. (was there another storm? or is the population just growing? or maybe jungle rot??? LOL!) Just a dialog, no video needed!
FYI ... after getting the update that worked on the PC (and thanks again for the quick response on that) the game opens with "Test User" where all the levels are available. That was really confusing at first. After I bought the game and made my own login it all made sense. I like the idea of being able to jump around a bit.
Keep the games coming! I expect to be replaying this one a lot as I do with the first two.
wanted to add: I love the new bendy wooden bridges - really fun!
Edited on 04/16/2018 at 11:31:38 PM PST
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![[Post New]](/templates/wanda/images/icon_minipost_new.gif) by aymes on Apr 17, 18 1:23 PM
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Gosh FerreTrip, so much to cover! But I'll do my best. Here goes:
- Yes about the tuning forks. It was just for fun
- You're quite right about alligators. I'm going to pretend I've gotten away with that though as things *cough* happen differently on planet tribloo (it's shaped like a rugby ball btw)
- swamp levels were not specifically designed to be arduous. I thought some of them seemed that way until you get near the end and think "oh good grief I should have been collecting swamp apples *all the time!*"
- The voice idea was actually from a famous Nintendo series about starting life in a new village and meeting lots of creatures and the worlds greatest villain...Tom Nook...
- Ah the idea for Tribloos actually came from the word "Tribe" and then I wanted it to appear cute. Someone pointed out the Tribbles word similarity only as the second game was releasing. Quite unintentional I assure you (and Paramount pictures)
- Matilda's size depends on whether I'm drawing her (Tribloos 1) or John Dunn is (Tribloos 2) - Catherine Bennett (My wonderful artist for Tribloos 3) hasn't drawn Matilda yet.
As a side note I have 3 sets of DLC planned. It's a shame BFG does not do DLC but I thought if I made enough it might warrant a full game release which I'd call "Tribloos 3: The lost stories". Matilda would be the focus of one of them for sure. But also, once *Spoiler alert* Trey leaves the Pirate ship, what happens to Sandy til the end of the game? Hmm? *End Spoilers*
- As for the small sound. I remember putting something in the game like this! Where did it go!? I'll have to check the code again. But it should return in a future update.
Appreciate all the comments, thanks for taking the time to write them up  Let me know if any others!
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![[Post New]](/templates/wanda/images/icon_minipost_new.gif) by aymes on Apr 17, 18 1:25 PM
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hey kim/bootlegvirgo, I'm not aware of any issues with the trophies. I'll have a look and see if I can identify any problems. if anyone else is having this issue please create a thread or let me know somehow.
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![[Post New]](/templates/wanda/images/icon_minipost_new.gif) by aymes on Apr 17, 18 1:32 PM
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LavenderLion, you mentioned the bridges!! I'm glad someone has as I worked super hard on those in the early days of the game
Loving all your comments about the game.
Totally agree about the vines. I've had a few comments about this. I'll see if we can get those more visible in the next release.
In terms of the story, I wanted to avoid the idea of storms again as I felt I might have overdone it in the first two games. The birds are the real threat this time (as we should have always known!!) I wanted to try and make the initial problem part of the levels more too. So basically business-as-usual until the birds arrived...etc...
Interesting about the test user...not sure how that's happened. Could be the result of the update but not sure. I'm working on some changes so will try and get an updated version to BFG in a week or so.
Thanks again
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![[Post New]](/templates/wanda/images/icon_minipost_new.gif) by aymes on Apr 17, 18 1:37 PM
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Squishy2020, ooh! First completion I've heard about so far
I'll pass on your comments about the characters to Catherine. She'll be really thrilled she got the look right.
I'm so pleased you think it's gotten better. Each game I've rewritten the engine from scratch (which is why it takes so long) to enable improvements in how the Tribloos handle themselves. In Tribloos 2 they could be redirected, which was impossible in Tribloos 1. In Tribloos 3 they can get trapped and not cause a game crash - probably sounds crazy but it all took quite a lot of thought!
We've got a couple of things in the works, some new content for Tribloos 3 (whch I've spoken more about above) and a followup to another series. But that's less of a BFG title so you might not be so interested
Thanks for the spelling tip! I'll get that changed right now.
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![[Post New]](/templates/wanda/images/icon_minipost_new.gif) by aymes on Apr 18, 18 2:42 PM
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Haha, poor old Tom eh?
Not sure I'm allowed to talk about other platforms here!
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Still enjoying the game. I'm trying to only do a few levels at a time to make it last longer but cant stay away!
I like all the new characters, makes it fun. And the frog!
one critique: the sound effect that goes with resources going up to the status bar or being used (ringing sort of sound) its really LOUD and distracting. And it took me many levels to figure out that it even went with something that was happening. So not a helpful sound. Maybe you could make it quieter next time?
I've got the sound effects volume almost off and that one thing is still much louder then anything else.
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![[Post New]](/templates/wanda/images/icon_minipost_new.gif) by aymes on Apr 19, 18 12:34 AM
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Audreypeters, I replied to your other post about this. If you're still not able to get gold maybe I should do a video on this! Might be easier than me trying to explain in text
LavenderLion, glad you like the new additions  I'll have a look at the volume levels for the next update!
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![[Post New]](/templates/wanda/images/icon_minipost_new.gif) by aymes on Apr 22, 18 11:33 AM
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Hi boulter,
In terms of the various backgrounds which have a lot of moving elements, as requested by yourself and others, I'll be adding in a "make backgrounds static" option. I'm currently planning to remove quick moving elements in the following areas:
- Flying Fortress (clouds/leaves when outside)
- Pirate Ship (waves will be totally still)
- Train (the train will not move)
let me know if there are any other areas you think I need to reduce movement in and I'll add them to the list!
Aside from that, appreciate you playing the games in the series!
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![[Post New]](/templates/wanda/images/icon_minipost_new.gif) by aymes on Apr 22, 18 11:45 AM
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Hi maestro,
Haha yeah it took far too long to make this one. A lot of stuff happened to me in real life which slowed me down tons! Hoping to get back to normality now with development.
Wow! 10 times :o
I'm planning to do some videos on getting Gold times for some levels (10, 30 and 32 are on my list).
So my plans for Tribloos are the following:
1. Fix bugs add some options to Tribloos 3
2. Get other portal versions up and running
3. Work on DLC.
The hope if that I'll end up with enough DLC to release a further Tribloos game on BFG. This should (in theory) be much sooner than 5 years! That said I am working on another project at the same time. But we'll see how we go eh?
Can't give you the link to my blog/mailing list to keep up to date (if you're not already) but recommend checking that out. Especially with these forums closing down soon
Thanks again for the comments!
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Since the forums are soon to close down I wanted to take one last time to say how much I like the Tribloos series. Keep them coming! These are some of the most re-playable games I've come across. Always a challenge but always fun too. And I love the humor!
Like the goats - truly original!
thanks for being so accessible to players
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![[Post New]](/templates/wanda/images/icon_minipost_new.gif) by aymes on Apr 26, 18 12:31 PM
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Hi LavenderLion - Thanks for the kind comments! Appreciate your support on the forum and always wonderful to hear how much you liked the game
So to yourself and to everyone else:
Before the Forums close shortly I'd like to say thanks to all who have enjoyed playing. Thanks for the lovely feedback and the helpful bug reports.
It's been wonderful to engage with you all. I hope you'll continue to play and enjoy the game (and the prequels if you're a fan).
I'm currently testing the latest version of Tribloos 3 and hope to get it out to BFG asap.
As for the future, I can't share any web links here but I'm not hard to find online. We at BumpkinBrothers have a website and a twitter presence and a facebook presence, etc, etc... We're also on other casual gaming forums. So don't be a stranger, if you have any comments or find any problems let me know.
I'll be making Tribloos games as long as people are enjoying them (even if it does take me years...) So if you have any ideas for future levels, areas, buildings, obstacles, use of goats, etc.. give us a shout.
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