187 Posts

Re:Reviews for Margrave: The Blacksmith's Daughter

[Post New]by boobailey on Dec 4, 12 6:16 AM
I really enjoyed this game. The coloring and graphic's were pleasing. The music was nice and her voice was ok. I played the game part of the time with no sound. That's probably why she didn't get to me.There were many many HOS and puzzles, which I enjoyed. The puzzles were a challenge. Very different from other games. I really liked them. The game was long but that was OK because it was a great game.

97 Posts

Re:Reviews for Margrave: The Blacksmith's Daughter

[Post New]by Calicohorse on Dec 15, 12 6:21 PM
I love this game and the first one (?, this may be the third) - Severed Heart. I don't know what it is exactly, but I find gameplay and steampunk environment extremely immersive, almost a virtual reality.

And very, VERY unique, so very creative and different from many of the "same old" game plots. Best of all, you have to think, guess, use trial and error to find your way around. It wouldn't be for the easily frustrated or more straight-forward, linear thinkers. It's very long, the voice acting is really good and the art work is, I think, amongst the very best. I hope there's many more of this series to come.

183 Posts

Re:Reviews for Margrave: The Blacksmith's Daughter

[Post New]by LadyJane50 on May 9, 13 7:39 PM
As with "Margrave: Curse of the Severed Heart" the graphics are absolutely beautiful! That is one of the reasons I bought the game. At the beginning there is a song that is lovely too!

Storyline was okay. I got a little lost in it though. Map is terrible. It shows you where you are at but cannot be used to jump from scene to scene. Hint button was good. That's always a plus.

All in all, I would recommend the game.

644 Posts

Re:Reviews for Margrave: The Blacksmith's Daughter

[Post New]by roaming on Jun 7, 13 3:19 AM
1. I, too, was forced to turn off the sound because Edwina talked too dang much. Her voice was irritating, but I could have stood it if she'd shut up once in a while.

2. I could not figure out how to open the door lock to get into the town. I got the cover of it open, but after that, the instructions to work the lock made no sense to me, and I could not find anything to turn that would match the clue written on the paper.

3. Without being able to even get inside the town, I was unable to continue playing the game. Just as well probably.

366 Posts

Re:Reviews for Margrave: The Blacksmith's Daughter

[Post New]by Kathilisa on Jun 21, 13 6:14 AM
You certainly get your money's worth with this one, it kept me busy for several sessions.

They've created a lovely fantasy world, beautiful graphics and background sounds (e.g. birdsong) although I did keep getting lost

The map does give you an exclamation mark for where the task is, and a pic of Edwina's face to show where you are, but it was still hard (for me) to navigate.

I also felt that they didn't really explain the layers of the game, having to get the seer codes, then match the cards, then spot the swap-stone pairs ....all that seemed to be just padding to make it last longer......and it took away from the adventure aspect of it.

I never quite understood where the cyclops characters came from (I thought they were Greek, although my hub said there was a link with blacksmiths) or what that had to do with Puritans as mentioned in the book pages found in the game
or MAINLY what it had to do with the original Margrave plot with Edwina and her dead parents and evil grandfather....
maybe it would have helped to have had a journal ....

The voices were sometimes a bit annoying, especially calling the automaTONS, autoMAtons, but captions are important for deaf players.

All in all it was very enjoyable, but not quite top rank in view of the plot.

PS I only found 53 or 54 strawberries

2,098 Posts

Re:Reviews for Margrave: The Blacksmith's Daughter

[Post New]by Hey_j on Oct 22, 13 6:58 PM
The game play was interesting but I was very offended by the portrayal of Puritans (even thought it's just a game) being of the type that would do what was done to these fictiious characters, including crucifying someone?

I'm sorry, but had this been told with Muslims being the enemy we'd never see this game make it to market!

Once again Christians are being mocked and badly portrayed! I'm asking for my money back on this one!

update: CS was very gracious to give me a replacement coupon code. I've since run into another game where the write up depicts an evil 'preacher' as the villain! Come on developers, don't be so obvious in your intolerance of Christians! Some of us are gamers, too!

Edited on 11/29/2013 at 5:24:14 PM PST

547 Posts

Re:Reviews for Margrave: The Blacksmith's Daughter

[Post New]by yowzasma on Dec 22, 13 4:22 PM
I really enjoyed this "off the beaten path" game, all I found lacking was a 'jump map', an as to all the rest I really liked it

I just reread the prior reviews and agree with most of them. I knew what the voices were like before I bought the game and the mini-games I found challenging and somewhat unique [I had to refer to the walkthrough a few times but that was ok ]

I'm giving this a out of possible 5 because of the difficulty I had following the map and the sneaker soles wearing out :/

If you want to try this game for yourself you may just like it !


Re:Reviews for Margrave: The Blacksmith's Daughter

[Post New]by JustTheFacts on Feb 10, 14 11:05 AM
Complex & Captivating ****


We open with a beautiful song (yes, lyrics) in the background, and a delightful cut scene that sets the mood and the pace of the game. This is a sweet sorrowful kind of game, at the end of which, you’ll feel you’ve watched a moving film. You know the sort, the ones that you sit staring at the screen for a while before you can shake off the atmosphere of the game and return to the real world.

This game is a sequel, and the first thing I noticed was the vast improvement in the graphics. They are now delightful in every location, HOP scene and cut scene. Hand painted with just a touch of impressionist about them. There remains very little animation, particularly compared to other recent games.

The intro is not the only time we hear vocals, and certainly not the only time we’ll be hearing peaceful pleasant music. This game is more wistful than adventurous. There is extensive voiceover work, both for our character and the many she meets. They are all fantastique British and Scottish accents, with excellent acting. It is this aspect that gives the game its movie-like quality. Some are not going to like so much blather, but unlike other games, the blather goes on without interrupting the gameplay, so I just enjoyed it.

I admit to being confused about the story. First, exactly how it connects up to the previous game, which I played immediately before this one. That it is connected is obvious if you played the bonus chapter of The Curse Of The Severed Heart CE. But then, I had trouble connecting it to the main game as well.

We meet Miss Thorn at sunrise and see an amazing sight – a city appearing out of the mist. It is the legendary Cyclopean City, which appears just once every 300 years. But why did Miss Thorn let a cyclopean man creep up behind Tom (the boyfriend) and grab him? Now we must enter the city, use our magic to get answers and open locks, to find him and escape before sunset.

To be continued...


Re:Reviews for Margrave: The Blacksmith's Daughter

[Post New]by JustTheFacts on Feb 10, 14 11:06 AM
Complex & Captivating ****



The gameplay is very complex. There are list HOPs, not animated and not interactive. These are visited twice. And there are puzzles galore ranging from easy to impossible (more of the latter than the former). There is a hefty adventure component, and you will spend a lot of time searching for objects and clues and answers, to and fro all over the map. The map itself is made up of 3 maps, and all 3 will be used for a portion of the game at least, and are very helpful. But no jump facility, so lots of walking. The hint system gives you a suggestion. For part of the game, hint is actually one of the characters you meet, and talks to you. There is no diary, instead there is a keepsake inventory where you keep any notes or clues.

The game is really about the specialised mini-games though. There are half a dozen of these ones, each connected to a magical tool or assistant that you acquire. You have your Dream Cards from the previous game, which are cards which you must match up in order to make a series of given symbols. The other “divination tool” requires you to follow up with a version of the shell game, but much more complex, and shuffled slowly, so you have got a chance *hee hee*. You will also have the help of a mechanical spider and a mechanical bird, each with their own specific uses. Likewise, a magic rose emblem and “See-charms”. These last unlock the consciousness of various character/locks.

It is hard to explain the gameplay to someone who hasn’t played this or The Curse Of The Severed Heart, because it is all thoroughly original and unique to this series. This was a very hard game for me to play. The mini-games associated with magic got harder and harder, likewise the puzzles. I skipped far more of the game than I am happy with.

It is also a very long game. Even with skipping as much as I did (and most of the puzzles took much longer solve than skip took to fill), I still had to play this over 2 sessions, and must have put in at least 6 hours on it.

An extraordinary game, but one I found too difficult for me to completely enjoy it. A 5 star game for sure if puzzles are your thing, but for me, just 4 stars.

I recommend this game!

Edited on 02/10/2014 at 11:10:13 AM PST

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