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Nightmare Adventures: The Turning Thorn

[Post New]by bfgFlounder on Jan 26, 13 12:29 AM
Two weeks after the events of Nightmare Adventures: The Witch's Prison, Kiera Vale finds herself drawn back into a web of occult sciences, mysterious dark entities, and government secrets -- woven by the agency known as A.R.C.A.N.E.. Kiera is happy to receive the call, but soon after her arrival finds that things are not at all how she remembers them to be. What are these agents hiding, and why didn't they tell her the whole story? What is the true nature of the Blackwater "Witch"? Why is Dr. Thorn's young daughter locked up in a containment cell?

From the top secret labs in the depths of A.R.C.A.N.E.'s headquarters to the distant spires of alien worlds, Ms. Vale will seek answers, solve cryptic puzzles, banish evil otherdimensional creatures, and perhaps even make a new friend over a game of Piggy Princess along the way, in Nightmare Adventures: The Turning Thorn.


Re:Nightmare Adventures: The Turning Thorn

[Post New]by Sans2010 on Jul 10, 15 5:38 AM
I'm having a glitch where the compass disappears after retrieving it from the piano. When I return to the piano I can re-do the solution but no compass appears, I'm now unable to continue the game.
Can you offer a solution please?

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