bfgBaikal
Marlin
Marlin
8,624 Posts

Reviews for Awakening: The Sunhook Spire

[Post New]by bfgBaikal on Sep 15, 13 1:37 AM
Hey everyone!

What do you think of Awakening: The Sunhook Spire? We’d love to hear all about it! You can share your review here in the reviews thread, and on our website as well. Just pop over to the Awakening: The Sunhook Spire page here.

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Happy gaming!

bfgBaikal

 
bfgBaikal
Marlin
Marlin
8,624 Posts

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by bfgBaikal on Sep 15, 13 1:37 AM
I also wanted to add that this thread has been reserved for reviews only.

If you have any questions about someone else’s review (even if you feel that their review contains incorrect details about this game), please contact that user directly via PM instead of replying to or quoting their post, as this can develop into a discussion that is not suitable for the review thread.

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Thank you!

bfgBaikal

 

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by JustTheFacts on Sep 15, 13 8:31 AM
Shock To The System

BASED ON DEMO


Many players have reached the maximum of their cute tolerance, so this game, the latest in a series that has specialised in cute for years, will no doubt suffer from the overload of sweet companions and magical offsiders and baby animals that need rescuing. Which is a shame, because they really do it really well, whilst maintaining a high level of ‘gameplay IQ' and design.

So perhaps some of you who are bothered by the sickly sweet (not me, I love it), will forgive this game and enjoy it, if I tell you a little of the challenge and imagination that can be found in the HOs and puzzles, and the general adventure tasks.

In fact, a quick glance through the reviews of the CE will show something you rarely see – almost everyone, whether they liked the game or not, said the puzzles were hard! I think that’s a first.

The new style of HOP is the first new thing you encounter. It is interesting and a little challenging to start with. The scene is lit by 4 different colours, and each (silhouetted) item is connected to a particular colour. You must switch the lighting to find all the items.

Other HOPs are the usual interactive list, but there are several other kinds of visual puzzles as well. Including multiples of, matching pairs and other pictorial puzzles. All of these are more difficult any of the previous Awakening games.

The other puzzles and mini-games are beautifully woven into the story of the game, and have varying degrees of difficulty (from hard to hardest according to the reviews), and I found some of them quite difficult, had to skip a couple. The SG wasn’t much help.

The map, even though it was a jump map, was also no use as it didn’t contain any helpful information, like active areas, but there was a very helpful hint system in the person of a wise and knowledgeable owl.

And yes, there is a pocket dragon as well, and various other cute creatures who help out.

As I chose not to buy the CE of this one, I can’t tell you what the extras would be, except there are morphing objects and achievements plus the usual items. There are at least one other, not mentioned, item: something called “Glass House”.

Based on the fact that no one mentioned it in the reviews, I have to assume it’s not something all that exciting. I am still of 2 minds whether to buy it or the CE.

Either way, I think it’s a good play, if you can overlook all that beauty

 
BlackWaterRules
Shark
Shark
10,153 Posts

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by BlackWaterRules on Sep 15, 13 11:33 AM
Based on the Demo

The Good

The entire demo was visually compelling. It was so graphically beautiful I didn't know where to look next. The voiceovers were amazing, not cutesy, not strained, done in perfect English. The background music was soothing and professionally done. The storyline was excellent. It was very interesting to be dropped into the life of a young queen on a mission to find, free, and save her parents.

The H O scenes were interesting, not the usual run of the mill. Mini puzzles and games ran the gamut from really, really easy to challenging.

There was a pocket dragon assistant who could light anything I wanted on fire and the owl companion who gave hints whenever I needed them.

I really enjoyed the demo and will purchase the game. It was so beautifully and professionally done.

The Bad

Some gamers may think it is too cutesy, but I didn't.

The Ugly

Nothing. Can't wait to buy it and play the full game.

 
dancemom1
Angelfish
Angelfish
1,198 Posts

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by dancemom1 on Sep 15, 13 3:48 PM
I did demo the CE and didn't feel that it was CE worthy for reasons you can read in that review. I decided to demo the SE version and found the following: The graphics and game play were very nice. Vibrant colors throughout the game. Very nice voice overs. HOGs were well done and a little different. Games were not all that difficult, although they did take some thought and time to complete (I did skip one). Music is nice, but gets annoying after awhile.

Hint recovery is very quick. Didn't care for how the hint system was set up though...too much reading to get to the point. Did not care for the jump map set up either...everything too close together and not clear. There is a lot of running back and forth, so you really need to use the map a lot.

This wasn't a bad SE, but still don't think it was CE worthy. I am going to get this SE, only because I now have 13 punch credits and need to use one before I lose it. The games made this one challenging, but I think all level of players would find this one interesting.

As always, try it for yourself and see what you think. We all have different tastes in games and you may find this one not quite what you are looking for, or it may the perfect game for you. Thanks for the reviews.

 
SavemeJack
Guppy
Guppy
166 Posts

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by SavemeJack on Sep 22, 13 7:44 PM
AFTER FINISHING THE SE DEMO

I loved the gameplay, the graphic (of course more than beautiful), the little animals and cuteness "overload" was certainly not a problem for me. Voiceovers were very good, the music I didn't even notice, so was not obtrusive.

I did, however, have a major problem.

This HOS's were, at best, just a bit different. Nothing to write home to Mom about. The objects were not in a junk pile and were decent, and all objects could be found without a hint.

But the PUZZLES! How could these cute little puzzles be over my head, but each and ever one was. I could not understand fully the instructions (given in a 2-line "explanation" by pressing the "?" button by the hint button)??? Why was that not enough for me? Even If I had somewhat of a clue as to what I had to do, they were still impossible. And boy, that skip button filled up so fast, it became way too tempting to just hit skip and move on with the game.

I hate using hints; I hate skipping puzzles. What is the use of paying for a game if you are going to skip most of it? Call me a dummy, but I just could not figure out one of the puzzles in the hour's demo. Big turn off for me, and a no buy.

And it was such a beautiful game, too.

 
addieh
Minnow
Minnow
214 Posts

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by addieh on Sep 28, 13 1:05 PM
As with every Awakening game, I enjoyed this very much. It's an ongoing journey it seems, so I believe there is another chapter coming. The graphics, HOS's, and storyline are delightful and I thoroughly enjoy this series very much.
Happy gaming, everyone!

 
rockey69
Guppy
Guppy
179 Posts

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by rockey69 on Oct 4, 13 3:14 PM
SavemeJack wrote:AFTER FINISHING THE SE DEMO

I loved the gameplay, the graphic (of course more than beautiful), the little animals and cuteness "overload" was certainly not a problem for me. Voiceovers were very good, the music I didn't even notice, so was not obtrusive.

I did, however, have a major problem.

This HOS's were, at best, just a bit different. Nothing to write home to Mom about. The objects were not in a junk pile and were decent, and all objects could be found without a hint.

But the PUZZLES! How could these cute little puzzles be over my head, but each and ever one was. I could not understand fully the instructions (given in a 2-line "explanation" by pressing the "?" button by the hint button)??? Why was that not enough for me? Even If I had somewhat of a clue as to what I had to do, they were still impossible. And boy, that skip button filled up so fast, it became way too tempting to just hit skip and move on with the game.

I hate using hints; I hate skipping puzzles. What is the use of paying for a game if you are going to skip most of it? Call me a dummy, but I just could not figure out one of the puzzles in the hour's demo. Big turn off for me, and a no buy.

And it was such a beautiful game, too.

 
rockey69
Guppy
Guppy
179 Posts

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by rockey69 on Oct 4, 13 3:16 PM
SavemeJack wrote:AFTER FINISHING THE SE DEMO

I loved the gameplay, the graphic (of course more than beautiful), the little animals and cuteness "overload" was certainly not a problem for me. Voiceovers were very good, the music I didn't even notice, so was not obtrusive.

I did, however, have a major problem.

This HOS's were, at best, just a bit different. Nothing to write home to Mom about. The objects were not in a junk pile and were decent, and all objects could be found without a hint.

But the PUZZLES! How could these cute little puzzles be over my head, but each and ever one was. I could not understand fully the instructions (given in a 2-line "explanation" by pressing the "?" button by the hint button)??? Why was that not enough for me? Even If I had somewhat of a clue as to what I had to do, they were still impossible. And boy, that skip button filled up so fast, it became way too tempting to just hit skip and move on with the game.

I hate using hints; I hate skipping puzzles. What is the use of paying for a game if you are going to skip most of it? Call me a dummy, but I just could not figure out one of the puzzles in the hour's demo. Big turn off for me, and a no buy.

And it was such a beautiful game, too.



I so agree, this game is so frustrating, I don't know how to do any of these puzzles and I love doing puzzles. The instructions are terrible, I wish I never bought this game.

 
qpr1
Clownfish
Clownfish
733 Posts

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by qpr1 on Oct 13, 13 8:09 PM
the only puzzles that i have a promlem with are where you have to turn on all the lights..........my only complaint about this game is the absoloutly useless map!

 
yowzasma
Clownfish
Clownfish
547 Posts

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by yowzasma on Nov 22, 13 7:37 PM
This is one of my favorite series and own all the other Awakening games

Just having completed Sunhook Spire am looking forward to the next chapter and hope it isn't too far away

I really enjoyed the storyline, clear vibrant colors, soothing music and still like the Cutesiness of my helpers.

There were a lot of mini games and several times I had to back out and come to Big Fish for the Walkthrough, more for instructions than answers :/

If you are looking for a nice game with quite a bit of "cute" ( I really like 'cute' in some games) in it, check it out and give it a try

Giving it out of 5 because of the almost useless map and lack of instructions in minigames.

 

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by mattiehelen2002 on Dec 18, 13 8:04 PM
Here I go again -- I finally finished the bonus section. I love this perplexing and illogical game. Gamers are right, the map is useless, but the SG is essential to solving many of the puzzles, not because it explains anything, but because it too becomes part of the puzzle :-). As mentioned in an earlier post, nothing is logical and for those who play puzzles in the difficult mode, you won't have to do that with this game.

I had to take "brain" breaks after solving many of the puzzles, and I am not ashamed to say I referred to the SG frequently to understand some of the illogical logic, which sometimes became logical. In fact, I spent as much as one hour trying to solve some of the puzzles (and this included studying the study guide). This is why I liked this game so much. They were really thinking outside the box, but it would have been nice to have better explanations either in the study guide or the instructions. Boom Zap creators are creators of very few words! Moreover, I solved many of the puzzles by accident and don't even know what I did!

There was so much to do in this game which alone makes it a good buy, but it was nice that solving always involved going between only 2-4 panels or rooms within each chapter. This game caused me to think outside the box and become illogical -- and in many instances it helped. I loved the beautiful artwork and all of the characters as well as the storyline. In closing, as I said before, this game teaches perseverance and patience. I definitely would recommend buying this game, but it is not for the faint of heart.

 
auds7466
Clownfish
Clownfish
652 Posts

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by auds7466 on Feb 16, 14 4:29 PM
beautiful graphics, challenging puzzles well done big fish

 
beryltheperil
Guppy
Guppy
118 Posts

Re:Reviews for Awakening: The Sunhook Spire

[Post New]by beryltheperil on Aug 26, 14 2:37 PM
I've loved all the Awakening series so far, but agree about the puzzle instructions. They are hard to understand. I normally love puzzles, but am on teh verge of skipping just to get th egame over and done with. Very disappointing

 
 
 
 
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