Well well well... I guess once you got all the seeds and completed all the products quantity goals there's not much to expect. There are some new fruit trees later and decorations but for now that's about it (I'm Day 148). I agree that the main problem is that after the uncle (whoever) has gone, the only goal is to get specific sums of cash daily (personal advice: get lots of animals and sell daily at whatever price, you can't get more than 100 buckets of each stuff anyway). I would have liked small missions at least periodically like in the beginning: sell increasing quantities of specific flowers/vegetables/tree fruits/animal products, re-walk the dog etc... The best way would be to go on a weekly round of missions like: monday get cash, tuesday sell x peppers, wednesday gather x apples and so on. So if the creators are planning a third one, they should think about this. Didn't the first one end after a month or so ? (There was no goals but time was limited daily)
Or maybe it only ends once you bought all the garden decorations and field enlargements (I haven't done many, it seems pointless once you've already have lots of crops)
Also I had a bug in the second one: for a long while in my bonus-list there was the 25$ price increase for EggPlant seeds which was already in use since long. However I haven't seen the Gladiolus deal go beyond 16$.
I gotta say that the market is much better now, in the first one you could wait a really long time before someone passed by because they could just leave the market without checking your stand, and that didn't mean they would buy ! I like the customers thought-ballons too.
Great game anyway, much better than the copies of the same type I've seen so far.[/b]