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Alright, I know I am a broken record, but after having begged for, and gotten, a "Timer Optional" mode for Azada 2 in *very* short order I am hoping the same can be done for Azada 1. I re-downloaded Azada after thoroughly enjoying Azada: Ancient Magic, and quickly remembered why I LOVED and *hated* it's predecessor soooo much. A truly wonderful game, but the timer... oy.
I find Azada much more challenging than the sequel. There are more puzzles and tougher ones too. I *hate* to skip puzzles but find I must to continue or run out of time and re-start the stack. Also the mis-click penalty is very unforgiving. I find many times I am docked just putting items into inventory because the boundry of one item will overlap another and the game thinks I'm trying to combine.
"Timer Optional" must be a relatively simple thing to code considering how fast it was added to Azada: Ancient Magic and the structure of the two games is very similar. For all the same reasons I argued for Timer Optional for Ancient Magic, please consiser doing the same for Azada, which is probably having a whole lot of renewed interest since the release of the sequel. It would be a wonderful thing that would make many people, very much me included, very happy.
Thanks!
Edited on 09/02/2008 at 12:45:14 AM PST
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holycowharry wrote:One additional thought:
Since games are played by a wide spectrum of ages and intellects; it only makes sense to include a relaxed mode along with the timed mode.
If the game experience is affected by the timer then I’m not interested.
Exactly! And the thing is I don't understand *why* timers aren't always optional since that makes them appeal to everyone: those who wish for that additional level of challenge can have them on and those of us who do not seek an adrenaline rush from our game experience can turn them off. Not to mention people struggling with puzzles would be more encouraged to keep puzzling without the timer looming when repeated failures would make them quit, potentially when still on demo, and there goes a sale!
I think this goes back to the shift that needs to occur in developers minds that there is a whole *bunch* of folks who are not interested in a buzz from gaming, that seek a calm, relaxed, brain stimulating experience free from pressure. I think that shift is occuring and for the most part this site is proof of that. "Casual Gamers", often older folk, also tend to have more disposable income...  So a little catering to this group (waves) might not be a bad business decision, no?
Edited on 09/02/2008 at 7:47:48 PM PST
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specialcritters wrote:too punitive to be fun.
Oooooh! Good phrase! Give that fishy a... hmmm... was gonna say cookie but do fishies like cookies? But excellent and succinct description of how timers in general feel to me.
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I vote that all games should come with both Timed and Untimed options: Here are some of my reasons.
A large segment of the gaming population is of the "older" age brackets:
...(1) Most of these folks worked for 30-40 years and don't want the
......... pressure of a timed mode.
...(2)..Many have disabilities of some nature ... some more severe than
........ others. A relaxed mode is helpful because you don't have to
......... start an entire segment over if you are struggling with one puzzle.
...(3)..Some people have had strokes and find game playing a way to
.........restimulate the brain ... relaxed mode allows them time to try things
.........and think about what next.
...(4)..Many have physical issues: arthritis in joints for example
...(5)..Relaxed mode is more fun to play; have time to really look at
..........screens,read posters on wall, look for the quirky things the
..........BFG developers are so good at putting in the screens.
Edited on 09/09/2008 at 11:06:03 AM PST
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