Ideas for the developers

 
LilFae
Guppy
Guppy
149 Posts

Re:Ideas for the developers

[Post New]by LilFae on Jan 18, 14 3:16 PM
Thanks again to the developers to the changes most recently implemented!

Alas, the suggestions keep coming!

Gathering energy and gold has become easier. Before, sometimes I would almost miss out on stuff I'd be gathering, especially the fruit. I like the changes. One thing that came up for me is that those changes would be nice to have while fishing as well... especially for the higher level finds of gold and energy. It's a small thing, yet noticeable with the new changes.

Thank you for your consideration... after taking a bit of a breather lol!

 
atlm1
Jellyfish
Jellyfish
19 Posts

Re:Ideas for the developers

[Post New]by atlm1 on Jan 24, 14 7:47 AM
When I looked up the data from the Spring Event on the Bush **** Wiki, I noticed that it said you cannot win seeds from any bushes that contain less energy than the maximum amount for the level. This may have been fine last year, before the quest update that awarded level-based experience was introduced, but I have noticed that sometimes, when I have reached a level multiple of 10 (i.e. 120) the only bushes available for a time that fit that category are the ones in the Detective Kaine mysteries. On behalf of those (in between low level and max level) who either do not want to get stuck doing only Kaine mysteries to get seeds or have finished all of them and are stranded without bushes suited to their level, maybe you could either stipulate that the highest energy bush available to you in the main storyline is the minimum level bush that gets you seeds, or scale the odds like you did the pumpkins in the Halloween event. I know the spring event is months away, but I thought I would tell you now, so there is time to implement one of these changes before the event happens.

 
kittychix
Minnow
Minnow
258 Posts

Re:Ideas for the developers

[Post New]by kittychix on Jan 27, 14 9:24 AM
atlm1 wrote:When I looked up the data from the Spring Event on the Bush **** Wiki, I noticed that it said you cannot win seeds from any bushes that contain less energy than the maximum amount for the level. This may have been fine last year, before the quest update that awarded level-based experience was introduced, but I have noticed that sometimes, when I have reached a level multiple of 10 (i.e. 120) the only bushes available for a time that fit that category are the ones in the Detective Kaine mysteries. On behalf of those (in between low level and max level) who either do not want to get stuck doing only Kaine mysteries to get seeds or have finished all of them and are stranded without bushes suited to their level, maybe you could either stipulate that the highest energy bush available to you in the main storyline is the minimum level bush that gets you seeds, or scale the odds like you did the pumpkins in the Halloween event. I know the spring event is months away, but I thought I would tell you now, so there is time to implement one of these changes before the event happens.



Hi atlm1!

That sounds like there might be an error in the Bush **** 2 wiki, as during the Spring Event, seeds should drop from bushes of all levels, (like in the Hallowe'en Event). Once the Spring Event is live, if the seeds are not correctly dropping, we will definitely correct this

(Please keep in mind that the wiki is fan based contributions, and as such, make occasionally contain mistakes or incorrect information!)


DJArts Community Manager

 
LunyKimberly
Guppy
Guppy
191 Posts

Re:Ideas for the developers

[Post New]by LunyKimberly on Jan 28, 14 2:44 PM
For repeated events (pretty much all of them on the Wiki except the current Nate's b-day) where the previous year's items are available for purchase... could we get the option to purchase them using Bush Bucks or event coins?

I just started playing right after Halloween and have had to trash my Bush Bucks reserve twice purchasing 2012 Thanksgiving and Christmas items. I'd also gotten about two-and-a-half times the event progress needed for the stove/reindeer so I had plenty of extra coins after I'd purchased everything from 2013. Yes, we've got the "event bags" that give us extra gold/power/mana/energy (and I purchased as many as I could) but if I had the choice I'd really rather use those extra coins on previous years' items and save my Bush Bucks a little - even it the previous years stuff was more expensive than it would have been the first time around.

 
kittychix
Minnow
Minnow
258 Posts

Re:Ideas for the developers

[Post New]by kittychix on Jan 29, 14 9:37 AM
LunyKimberly wrote:For repeated events (pretty much all of them on the Wiki except the current Nate's b-day) where the previous year's items are available for purchase... could we get the option to purchase them using Bush Bucks or event coins?

I just started playing right after Halloween and have had to trash my Bush Bucks reserve twice purchasing 2012 Thanksgiving and Christmas items. I'd also gotten about two-and-a-half times the event progress needed for the stove/reindeer so I had plenty of extra coins after I'd purchased everything from 2013. Yes, we've got the "event bags" that give us extra gold/power/mana/energy (and I purchased as many as I could) but if I had the choice I'd really rather use those extra coins on previous years' items and save my Bush Bucks a little - even it the previous years stuff was more expensive than it would have been the first time around.



Thanks for the suggestion Luny, I'll pass that feedback along.



DJArts Community Manager

 
LunyKimberly
Guppy
Guppy
191 Posts

Re:Ideas for the developers

[Post New]by LunyKimberly on Feb 4, 14 3:55 PM
Another suggestion that I'm not sure would be better suited as simply new "recipes" in the Alchemy building or a new Trinket Master building... the ability to combine old combo trinkets into new better ones.

Examples: combining the Dull Metal Geode and Crystal Spike into a Maximus Level 1 Trinket that would increase the Energy max to 35 and Mana/Power to 5. Combining that trinket with the Glowing Geode would give the Maximus Level 2 trinket (Energy+65, M/P +9). Combining Maximus 2 with the Gold Medal would give Maximus 3, etc.

Combining the Rusty Gear and Sparkling Stone would give an Oddity Level 1 trinket, combining that with the Ragged Doll would give Oddity 2, etc.

Combining the Peacock Wing with the Boots of Bacon would give a level 1 Speedy trinket. Level 1 plus Raven Feathers would give Speedy Lvl 2, etc.

Even if the only things we were able to combine were like trinkets that aren't used in any other combines, that would still be a massive declutter source. Because right now, any combined trinkets that effect odds tend to become almost worthless after several levels and just sit in your inventory while you use the more current ones. Also, there's enough types of trinkets that even it we're able to combine all like trinkets into one, we'd still have to pick and choose what trinkets we want to use and what gets left in inventory.

Of course, it would be really cool if we were able to "disenchant" combined trinkets into their original components and then combine those into Mega Trinkets. ie. Disenchanting the Sparkling Stone into Wooden Wand, Brass Horn, Bronze Lucky Coin, Cheap Idol, and Polished Fruit Knife and then taking all the Horn/Cornucopia trinkets and combining them into a mega Void trinket. However, I can totally understanding the Devs not wanting to really go this route after they spent all that time making the current combined trinkets.

 
LunyKimberly
Guppy
Guppy
191 Posts

Re:Ideas for the developers

[Post New]by LunyKimberly on Feb 4, 14 4:20 PM
...and because my brain apparently will not shut up tonight. Idea for a new building: The Pet Shop (there's a perfect space for it between the Alchemy Building and the Stables).

In the pet shop you can purchase level up treats/incubators, eggs, full grown pets, pet deco items, you can equip pets, you can also sell pets or DEequip them (so that they can run around your farm but are no longer usable companions). And the Pet Store might even give us the ability to have more than one companion traveling with you at a time.

For the ability to have more than one companion equipped, maybe something along the line of the Inventory->Companion option is used for your primary but secondary (or ternary) companions can only be swapped out at the Pet Shop.

For the selling/deqipping, I don't know about anyone else, but I've got several pets that I know I won't ever use. Some are duplicates of ones I'm currently using, most have lower returns of pets that I AM using, some I simply know I won't use due to looks. I have no regret buying/raising these pets but I know I won't ever use them and it'd be nice to "declutter" my companion screen to just those I'm actively using.

For pets treats, it be nice to have the ability to quick level the rest of your pets to something close to your current highest level. To keep this from being too cheaty, I'm thinking something along the line of Pet treats being in increments of 5 starting at five and going up to 40... but you can't purchase pet treats higher than your highest level pet. Example: if my highest level pet is level 28, I can buy treats up to level 25. But if I want to buy a level 30, I've either got to level up one of my pets the "old fashioned" way or buy two Level Ups - at which time I'd be able to buy level 30 treats for any of my other pets.

Hope most of that made sense

 
kittychix
Minnow
Minnow
258 Posts

Re:Ideas for the developers

[Post New]by kittychix on Feb 5, 14 9:47 AM
LunyKimberly wrote:
Hope most of that made sense


It did make sense, and I will definitely pass the feedback along, thank you for sharing all of your ideas


DJArtas Community Manager

 
LilFae
Guppy
Guppy
149 Posts

Re:Ideas for the developers

[Post New]by LilFae on Apr 4, 14 10:26 AM
I just wanted to drop a note this morning to say "thank you" to the developers. I noticed that the gold was "stacked" when I went fishing a while ago. I'd hoped my request/suggestion hadn't gone unnoticed It makes fishing a bit easier. Thank you again!

 
atlm1
Jellyfish
Jellyfish
19 Posts

Re:Ideas for the developers

[Post New]by atlm1 on Jul 30, 14 8:42 AM
I think it would be a good idea to allow the removal of any farm plant that can be purchased for gold. That way, if somebody plants the wrong thing by accident (or wants to do a "magic beans" quest on a day when they still have to wait 24 hours for kiwis, for instance), they can remove enough plants to do so. It is not necessary to return the gold after the canceled item is removed, or to allow the removal of Super Blueberries, but it may be a good idea to allow people to correct planting mistakes after waiting for the plant to wither, much as they are allowed to cancel plant hatchings.

 
atlm1
Jellyfish
Jellyfish
19 Posts

Re:Ideas for the developers

[Post New]by atlm1 on Jul 30, 14 8:42 AM
I think it would be a good idea to allow the removal of any farm plant that can be purchased for gold. That way, if somebody plants the wrong thing by accident (or wants to do a "magic beans" quest on a day when they still have to wait 24 hours for kiwis, for instance), they can remove enough plants to do so. It is not necessary to return the gold after the canceled item is removed, or to allow the removal of Super Blueberries, but it may be a good idea to allow people to correct planting mistakes after waiting for the plant to wither, much as they are allowed to cancel plant hatchings.

 
atlm1
Jellyfish
Jellyfish
19 Posts

Re:Ideas for the developers

[Post New]by atlm1 on Jul 30, 14 8:43 AM
I think it would be a good idea to allow the removal of any farm plant that can be purchased for gold. That way, if somebody plants the wrong thing by accident (or wants to do a "magic beans" quest on a day when they still have to wait 24 hours for kiwis, for instance), they can remove enough plants to do so. It is not necessary to return the gold after the canceled item is removed, or to allow the removal of Super Blueberries, but it may be a good idea to allow people to correct planting mistakes after waiting for the plant to wither, much as they are allowed to cancel plant hatchings.

 
retract553
Seahorse
Seahorse
38 Posts

Re:Ideas for the developers

[Post New]by retract553 on Sep 4, 14 10:08 PM
How about adding a wild card to the casino slot machines. I have been trying to get the last two puzzle pieces. I have spent over 4500 Citrine and 500,000 gold trying to get these two pieces. Sorry, but I think that's a little ridiculous.

 
Rumbitothecore
Shark
Shark
13,560 Posts

Re:Ideas for the developers

[Post New]by Rumbitothecore on Dec 2, 14 11:52 AM
Would it be possible to have some category tabs in the house inventory? Even if there were just 3 - pets, event stuff and one for everything else - it would help when redecorating.

Thanks

 

Re:Ideas for the developers

[Post New]by Rosedarkstar on Dec 2, 14 8:29 PM
I would like a corral for my pets/Companions I find them very annoying when I'm trying to click on something and they hop into my path

 
rob_nobody
Squid
Squid
60 Posts

Re:Ideas for the developers

[Post New]by rob_nobody on Dec 3, 14 3:48 PM
Rumbitothecore wrote:Would it be possible to have some category tabs in the house inventory? Even if there were just 3 - pets, event stuff and one for everything else - it would help when redecorating.

Thanks



That would be nice! I was thinking the same for the achievements page. Getting mighty cluttered there.

Just two tabs for 'event' and 'regular' achievements and sub tabs for complete and incomplete.

Edited on 12/03/2014 at 3:48:54 PM PST


 
countrygal2
Lobster
Lobster
97 Posts

Re:Ideas for the developers

[Post New]by countrygal2 on Dec 4, 14 8:19 PM
Ideas for possible future quests - selling eggs to the farmer in the Commons (would require chickens or turkeys on the ranch) selling milk or cheese to the farmer (would require a goat on the ranch) and maybe as a challenge for high level players - clearing a new and previously unknown area - where there are a few indigenous people who could form a trading partnership of some sort.

 

Re:Ideas for the developers

[Post New]by Heidi_1213 on Dec 11, 14 2:47 PM
I had a silly idea based on how much the devs love their geek and pop culture references. When you do a fishing quest for Farmer MacDonald and return, you tell him, "It's all about the bait."

A subtle change to "It's all about that bait." would be awfully cute.

It's my birthday tomorrow, so feel free to consider this a present if you like.

Thanks!

 
hrslvr_paints
Dolphin
Dolphin
6,224 Posts

Re:Ideas for the developers

[Post New]by hrslvr_paints on Dec 15, 14 8:24 PM
For the event details page, could there possibly be a way to make it able to display A) all the quests/achievements (so that if say one is something achievable earlier rather than later, such as the reverse grinch quest as one example, we know it's there) and B ) if it's an achievement that relies on a certain number of things being done (like 50 turn-ins at each station) the event details page displays the progress if you hover over that achievement. Just something to think about implementing in your next event (assuming it's not a complete rehash of last year's event so nothing's been done to its coding since the last time the event rolled around).

Edited on 04/06/2015 at 9:31:11 PM PST


 
VisionAri
Minnow
Minnow
218 Posts

Re:Ideas for the developers

[Post New]by VisionAri on Dec 20, 14 5:37 AM
Is there any way you can move the achievements for the current event to the top of the achievement list? It's frustrating scrolling through scores of stuff to find what you want. Also, could you maybe clean it up a bit? I've got empty achievements listed for events that took place before I even started playing!

 
 
 
 
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