Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by Michael_Pukalo on Mar 5, 11 8:36 PM
katelouisa67 wrote:Michael

I would like to thank you for taking the time to read all our comments and critiques and for very quickly releasing a new build incorporating so many of our requests.

It is a pleasure to know the developer is so involved with 'Joe and Jo Public'


Katelouisa67, in my turn i want to thank you for taking the time to post such a nice words We're planning to implement some wishes in the next build, but don't know how much time it will take us.

 
FeyKina
Minnow
Minnow
222 Posts

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by FeyKina on Mar 9, 11 1:02 AM
I hope some better M3 games come along soon. the recent ones are just not playable, the mechanics are confusing and there is no help section. just a great deal of words and no rewards.

I loved the Pharaohs mystery and Hexus and all the Codminion games, oh and also found the combo of adevture / M3 in the newer "the Cave game "quite fun and really loved it.

I will be here patiently waiting for the next really good M3. this one is not it.

Thank you...

 
Johny_d
Seahorse
Seahorse
21 Posts

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by Johny_d on Mar 11, 11 2:26 AM
FeyKina wrote:I hope some better M3 games come along soon. the recent ones are just not playable, the mechanics are confusing and there is no help section. just a great deal of words and no rewards.

I loved the Pharaohs mystery and Hexus and all the Codminion games, oh and also found the combo of adevture / M3 in the newer "the Cave game "quite fun and really loved it.

I will be here patiently waiting for the next really good M3. this one is not it.

Thank you...

I can not agree. Many thanks to the creators of this game! Nice graphics, lots of humor. A huge number of bonuses, many game modes. The game is long enough and worth the money I paid. Most games for kids does not suit me, but this is really addictive after the first 10-20 levels. Every minute of the game I wanted to know what will happen next, what are the new bonuses will be available. I love this game!!!

If you want to play the same kind of an interesting and varied mach 3, I can recommend: "The Ancient Quest of Saqqarah".
It's not worse than this game.

Edited on 03/11/2011 at 2:57:14 AM PST


 

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by crafteawench on Mar 14, 11 6:53 PM
I read most of the comments and reviews and bought the game anyway, because it looked like it had potential. I'm really glad I did. Its frustrating the h?#l out of me but I keep coming back.

I seem to be 'stuck' at the rank of Specialist, though. How does the ranking work.

Any help on that appreciated.

Thanks Michael, for taking the time to read the posts and make comments. It is nice to know that someone is listening.

Susan

 

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by Michael_Pukalo on Mar 15, 11 4:39 AM
Johny_d wrote:
FeyKina wrote:I hope some better M3 games come along soon. the recent ones are just not playable, the mechanics are confusing and there is no help section. just a great deal of words and no rewards.

I loved the Pharaohs mystery and Hexus and all the Codminion games, oh and also found the combo of adevture / M3 in the newer "the Cave game "quite fun and really loved it.

I will be here patiently waiting for the next really good M3. this one is not it.

Thank you...

I can not agree. Many thanks to the creators of this game! Nice graphics, lots of humor. A huge number of bonuses, many game modes. The game is long enough and worth the money I paid. Most games for kids does not suit me, but this is really addictive after the first 10-20 levels. Every minute of the game I wanted to know what will happen next, what are the new bonuses will be available. I love this game!!!

If you want to play the same kind of an interesting and varied mach 3, I can recommend: "The Ancient Quest of Saqqarah".
It's not worse than this game.


Hello, Johny_d!
I'm glad that you like this game, Thank you for your words=)
Happy gaming!

 

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by Michael_Pukalo on Mar 15, 11 4:45 AM
crafteawench wrote:I read most of the comments and reviews and bought the game anyway, because it looked like it had potential. I'm really glad I did. Its frustrating the h?#l out of me but I keep coming back.

I seem to be 'stuck' at the rank of Specialist, though. How does the ranking work.

Any help on that appreciated.

Thanks Michael, for taking the time to read the posts and make comments. It is nice to know that someone is listening.

Susan


Hi, Susan!
To get the next rank you just need to complete more levels. As soon as you'll get the next rank you will be able to get a new skill. We've already added a list of ranks(and more explanations to the help) to 1.02 version but still working on it.
This is a list of ranks:
Level 1: Tourist
Level 13: Adherent
Level 23: Specialist
Level 36: Master
Level 40: Past master
Level 50: Expert
Level 57: Virtuoso
Level 67: Scientist
Level 80: Genius
Level 90: Overlord

Also you can ask any questions about game in this thread:
http://forums.bigfishgames.com/posts/list/147261.page

and i'll try to help you. I added a little FAQ to this thread.
Best wishes!

 
roxas87
Jellyfish
Jellyfish
15 Posts

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by roxas87 on Mar 20, 11 1:51 AM
hello all..so like,it is time for me to choose another game to waste on for my gameclub credit,and i tried this game for a change.here are my comments.

- the graphics and presentations of the game is splendid.although the storyline isn't that 'WOWZERS!' kind of stuff,but it's still ok..simple storyline to put on the line..
- another thing is,you can see the 'HELP' section and found out that it contains almost 10+ pages..i said,'WTH??a M3 game help section have so many pages??' honestly,i skipped through every pages and didn't care to look at it -->just click the 'PLAY' button to start playing
- about gameplay,everytime before you want to start playing a game,it has some sort of simple puzzle,which you need to assemble the pieces of the map (you can skip this thing if you want) and once the map been assembled,you can start play. and with that note,you need to find several map pieces in a level that MAY have the map..if you can't find the map pieces,you can't progress to next game..about finding the map,it's more like hidden object part,where you need to find it ON the level you play..
- there are several power-ups,bonuses,etc. in a 'workshop book'..in this 'book',there are 4 tabs available,help power-ups (hammer,etc.),in-game power-ups(when you match certain color of gears,a dynamite will appear),innate power-ups (hint,shuffle,etc.) and skills..to obtain this power-ups,you need to create it by gaining enough resources and appropriate skill..all these power-ups have very detailed information for it..the resources needed,the skill needed,what will be upgraded (amount,regeneration time,intensity,etc.)
- there is a special level called as 'complex level',where you can't use any of your power-ups (i think,'cause i didn't read the 'thick' help book).it is much more tougher than normal level and you will be rewarded with something great in amount for your accomplishment.i,e. treasures..
- initially,you will be playing a M3 game with row and line scrolling type..i finished my trial with another type available which is,the 'going in a straight line match-up' type.and sadly,there are mini-games which you can play,but i didn't found out what type of mini-games available within my trial time.
- overall,i want to buy this game,because it have many maps to find,skills to obtain,power-ups & bonuses to upgrade.this is a very detailed game in terms of gameplay,but lack in storyline department. B-

 

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by Michael_Pukalo on Mar 23, 11 3:25 AM
Hi, roxas87!
Thanks for the comment!

- another thing is,you can see the 'HELP' section and found out that it contains almost 10+ pages..i said,'WTH??a M3 game help section have so many pages??' honestly,i skipped through every pages and didn't care to look at it -->just click the 'PLAY' button to start playing

Yep, but you need to read the help section only if you don't know what to do.

- there is a special level called as 'complex level',where you can't use any of your power-ups (i think,'cause i didn't read the 'thick' help book).it is much more tougher than normal level and you will be rewarded with something great in amount for your accomplishment.i,e. treasures..

You're right you can't use any of your power-ups while you playing these levels.

- initially,you will be playing a M3 game with row and line scrolling type..i finished my trial with another type available which is,the 'going in a straight line match-up' type.and sadly,there are mini-games which you can play,but i didn't found out what type of mini-games available within my trial time.

Mini-games become available as you progress through the game. You can find them in the main menu(click on the green cross).

Best regards, Michael!

 

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by wildmountain on Apr 5, 11 11:37 PM
Well I've been reading the forums forever, but this is the first game that has prompted me to actually write. It's EXCELLENT - thank you. OK, I agree that it takes quite a long time to work out all the features, but that's half the challenge. My 1st reaction was indeed WTH!!!!! But having been well warned in the forum I persevered and boy was it worth it. My advice would be to start off in easy to get the hang of things and then when you think you've worked out what everything is for then go back and start for real in timed mode. Playing untimed is a bit pointless as then the powerups have no value - they're all there to help you finish inside the time. Just finished now after playing what feels like non-stop for a week. Soooooo many types of game play and mini games.

Where the developers have done an excellent job is to give you just - but only just - enough time to finish each level. Often you have to go back and upgrade your tools to finally get there. But you don't get penalised for losing lives, so you just go back and try again with a new set of equipment till eventually you crack it. And you will.... though it doesn't feel like it sometimes when you start a level.

Thumbs up from me from a varied and challenging game. Oh, the story line is rubbish, but if I want a good story then I go read a book so it doesn't bother me.



 

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by Velvet_Wood on Sep 7, 11 11:21 PM
I bought the game, the same day I demo'd it. It took me about five tries to get the first bonus level, then I caught on to the 'trick' of it. As to the higher prices -- it's not hard at all to get basically unlimited resources once you open up the first mini-game, and you don't really need to build much beyond the radar before then.

Anyway, I posted a new topic (titled "Addressing some of the more negative reviews") which turned into a mini-guide for the game, which goes over the points that seem to be causing the most trouble/confusion.

Myself, I liked that it was challenging, particularly the bonus rounds -- something that has the potential to give you an expensive upgrade/bonus/powerup for free _should_ be hard, and they're not required to advance.


katelouisa67 wrote:Michael

Have you actually played your game? Did you play the first bonus level? I have played that bonus level many times ... each time getting approx 53 of 55. I would like to know if any of your team have received the 55 of 55. I am not saying I am the best but I have decent reflexes and to get to 53 each time and the timer runs out suggests that perhaps your requirement is set just a tad too high - specially for the first bonus level ... you want to give people the idea that they can actually attain it!!

I also think your "prices" are too high for purchases and that your nuts and bolts and screws inside the gears should be more visible - a brighter colour perhaps.

I liked this game but could not understand it and I would just like to say that I would be willing to assist in making the dialogue understandable as, I am sure, would other fishes out there

all the best

 

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by Velvet_Wood on Sep 7, 11 11:28 PM
I agree with everything said here, whole-heartedly... particularly point 1. I would also suggest adding a help button to the game, rather than the pop-up hints, which opens a file with an actual game-guide in it, and possibly have a couple of non-required tutorial levels with the pop-up hints.

zeus_apollo wrote:I absolutely LOVED this game, congratulations and praise to the team responsible for Akhra!

To Michael_Pukalo:

You seem to be open to constructive criticism, here are a few areas that would make the game even better for me (I've made it to Constructor skill, but haven't put together the last map yet):
1. Please include the ability to make matches WHILE the tiles are still falling.
2. When you reach the "no move" state and the board resets, whatever progress you've made on an individual bolt's "level" is reset too. (a 3x bolt you've turned into a 1x bolt will reset to its original 3x state) My philosophy is that games are supposed to be fun -- not heart-breaking or frustrating -- and I found this aspect QUITE frustrating. (Because of this "feature", my husband decided he won't be playing this game/these levels anymore.)
3. I keep expecting a group of 8 to have a higher score than 2 groups of 4.
4. Occasionally, the screen will "freeze" while tiles are falling -- this is peculiar to Akhra (other match 3 games that I play do not experience this)

Regarding the Red-icon bonus levels: I would leave them as timed -- even when playing in untimed mode (they're a REWARD after all!) -- but I'd add a bit more time to them, perhaps 25-33% OR increase the rate at which the bolts appear on the playing field.

Regarding the hints popping up: call it all a "tutorial" or a "tour" and make it optional.

I have a bit more to say, larger than what this post will allow apparently, so I will Private Message you. After reading all the other posts, it is indeed true isn't it: one man's trash is truly another man's treasure.

 

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by Velvet_Wood on Sep 7, 11 11:38 PM
First, thank you, Micheal, and your team, for being so responsive to your customers and truly taking into account user-feedback; that is something very rare and very special, and well-worth putting up with a bit of theoretically bad English (theoretical, as it's no worse than that of 90% of the native speakers I know).

Second, for everyone else -- I started a new topic, intending to address some of the negative comments on this game (title reflects that), but it ended up turning into a three-post mini-game guide. I'll be finishing it up tomorrow (as it's 1am here), and it explains a lot of the things that people in this thread mentioned being confused about. Those of you who do like the game, or who want to like it but are stuck due to not knowing how to proceed may find it useful. If people are interested, I would be happy to expand it into a complete and proper game guide.

Third, I do have one question I have been unable to find or figure out the answer to, however. In the mini-game 'heaps', what exactly is it that triggers the little extra chests that turn up during the level (as opposed to the big one at the end)? Does it have something to do with the fact that some gears make a noise when you click them off and some do not? And why do they that, anyway?

Thank you for your time,

Velvet Wood
Dallas, TX

 

Re:Your Comments and Reviews for Akhra: The Treasures

[Post New]by Michael_Pukalo on Mar 17, 12 3:58 AM
Velvet_Wood wrote:First, thank you, Micheal, and your team, for being so responsive to your customers and truly taking into account user-feedback; that is something very rare and very special, and well-worth putting up with a bit of theoretically bad English (theoretical, as it's no worse than that of 90% of the native speakers I know).

Second, for everyone else -- I started a new topic, intending to address some of the negative comments on this game (title reflects that), but it ended up turning into a three-post mini-game guide. I'll be finishing it up tomorrow (as it's 1am here), and it explains a lot of the things that people in this thread mentioned being confused about. Those of you who do like the game, or who want to like it but are stuck due to not knowing how to proceed may find it useful. If people are interested, I would be happy to expand it into a complete and proper game guide.

Third, I do have one question I have been unable to find or figure out the answer to, however. In the mini-game 'heaps', what exactly is it that triggers the little extra chests that turn up during the level (as opposed to the big one at the end)? Does it have something to do with the fact that some gears make a noise when you click them off and some do not? And why do they that, anyway?

Thank you for your time,

Velvet Wood
Dallas, TX


Thank you for your reply!
These "little extra chests" drop randomly with defined probability. Which is given separately for each mini-game in accordance with the number of possible correct moves on the level of this mini-game and difficulty of these moves.
An example of "moves": "Heap" - click on the flying gear, "Couples" - the opening pair, "Mahjong" - the removing of two Mahjong tiles.
The probability is higher In the "Couples" minigame, and lower in the "Heap" minigame.

 
 
 
 
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