Suggestions for the developers

 
sbaker2318
Manatee
Manatee
3,826 Posts

Re:Suggestions for the developers

[Post New]by sbaker2318 on Jul 22, 17 8:47 AM
TiramaSue...........LOVE IT!!!

 
susiewastaken
Flounder
Flounder
2,250 Posts

Re:Suggestions for the developers

[Post New]by susiewastaken on Jul 22, 17 9:20 AM
We need an elephant emoticon.

 

Re:Suggestions for the developers

[Post New]by GulfCoastGuppy on Jul 22, 17 11:25 AM
TiramaSue wrote:(To the tune of Mr Sandman)

(Click, click, click, click, click, click, click, click, click, click, click, click, click, click)
(Click, click, click, click, click, click, click, click, click, click, click, click, click)
Mr Thelen, please read this thread
We have a problem it needs to be said
It pains me to make this harsh accusation
But those airship wheels are causing me frustration
Mr Thelen, I'm not alone
There's many players who echo my groans
Please before we go insane
Mr Thelen, please fix this game

(Click, click, click, click, click, click, click, click, click, click, click, click, click, click)
(Click, click, click, click, click, click, click, click, click, click, click, click, click)
Mr Thelen, please help us out
Developers listen when you start to shout
All our suggestions have fallen on deaf ears
And we've been making them for over two years!
Mr Thelen, you are "THE FISH"
One word from you, and we'll get our wish
Please before we go insane
Mr Thelen, please fix this game



This is absolutely one of the best, and funniest, pleas for our plight! PLEASE Mods, get this one passed to the Devs!

 
TiramaSue
Stingray
Stingray
5,915 Posts

Re:Suggestions for the developers

[Post New]by TiramaSue on Jul 28, 17 12:44 PM
GulfCoastGuppy wrote:I'd like to see the Lucky Diamond machine in Trina's room reward multiple stamps and pet food, maybe 3 or 5, like the diamonds and coins when you get 3 of a kind.


Or dare I suggest...airship items?

 

Re:Suggestions for the developers

[Post New]by whitebutterfly54 on Jul 28, 17 1:04 PM
TiramaSue wrote:(To the tune of Mr Sandman)

(Click, click, click, click, click, click, click, click, click, click, click, click, click, click)
(Click, click, click, click, click, click, click, click, click, click, click, click, click)
Mr Thelen, please read this thread
We have a problem it needs to be said
It pains me to make this harsh accusation
But those airship wheels are causing me frustration
Mr Thelen, I'm not alone
There's many players who echo my groans
Please before we go insane
Mr Thelen, please fix this game

(Click, click, click, click, click, click, click, click, click, click, click, click, click, click)
(Click, click, click, click, click, click, click, click, click, click, click, click, click)
Mr Thelen, please help us out
Developers listen when you start to shout
All our suggestions have fallen on deaf ears
And we've been making them for over two years!
Mr Thelen, you are "THE FISH"
One word from you, and we'll get our wish
Please before we go insane
Mr Thelen, please fix this game



Dare I say this is brilliant! Love, love, love!

 
chloe4747
Starfish
Starfish
48 Posts

Re:Suggestions for the developers

[Post New]by chloe4747 on Jul 28, 17 1:57 PM





Do not know if this has already been suggested, but I was wondering if it would be possible to change the way we are to pack the Airship items? I was thinking that if we could exchange Airship items for Steering wheels (similar to the way we exchange items in the Seasonal Events) in certain increments depending on the level a player is at. For example level 1 thru 10 1 Airship item of our choosing, 11 through 20 3 Airship items of our choosing and so on up to where we can do increments of 10 or so Airship items of our choosing. That way we could choose which items we pack to fill the Ship. It might take a little longer to pack but at least we choose what will be packed and will not lose so many of the items to fulfill the task.


 
TiramaSue
Stingray
Stingray
5,915 Posts

Re:Suggestions for the developers

[Post New]by TiramaSue on Aug 3, 17 8:38 AM
Listen up, developers. I'm going to keep coming up with suggestions regarding the airship problem until you do something, so if you want me to shut up...


Latest idea:

When a player receives their very first airship asking for 300 wheels, that sets an indicator in the game and from that moment on, every hidden object scene drops 2 airship items. That extra airship item drops from the airship slot (so don't get any ideas about adding airship items into the slot where you added those extra coins and shards) or an additional slot (maybe the one used for special event items and during special events we would only get 1 airship item).

 
silver_hawk
Stingray
Stingray
4,805 Posts

Re:Suggestions for the developers

[Post New]by silver_hawk on Aug 3, 17 8:48 AM
I like TiramaSue's idea (see directly above this post)

If you can't do that then how about this...

Make it so that you only need to pack no more than 5 to 10 items per the three airship crates. Then change all Daily Quests, Trina, and Castle Challenges to say "Send 1 airship".

That would be pack 5 items per the three crates for levels 1 thru 50 and 10 items per the three crates for levels above 50.

AND continue the HOS drop to have 1 airship item per each HOS.


This idea is open to improvement or rejection by fellow players.

 
TiramaSue
Stingray
Stingray
5,915 Posts

Re:Suggestions for the developers

[Post New]by TiramaSue on Aug 3, 17 8:54 AM
Another possibility:

Add a hidden object scene to the original private room. Players would be limited to playing their room and their friends rooms once a day, and the scene would drop:

1) coins to a max of 50 just like other scenes
2) 2 items frequently used in daily quests (torches, forged keys, rune stones, especially)
3) 2 airship items

 
gohill
Manatee
Manatee
3,928 Posts

Re:Suggestions for the developers

[Post New]by gohill on Aug 3, 17 9:09 AM
TiramaSue wrote:Another possibility:

Add a hidden object scene to the original private room. Players would be limited to playing their room and their friends rooms once a day, and the scene would drop:

1) coins to a max of 50 just like other scenes
2) 2 items frequently used in daily quests (torches, forged keys, rune stones, especially)
3) 2 airship items


oh wow a HO in our original private room.... TWO, frequently used items needed for daily quests ... and TWO airship items ?!?!?!... .... HEAVEN, I'd be in HEAVEN ... Course, I'd want that HO turned off during the Spring Event or some might just have up their original room instead of the Spring room.... and turned off during Winter because of the Christmas tree.... That would be so cool!!!!!!

 
TiramaSue
Stingray
Stingray
5,915 Posts

Re:Suggestions for the developers

[Post New]by TiramaSue on Aug 3, 17 9:20 AM
gohill wrote:
TiramaSue wrote:Another possibility:

Add a hidden object scene to the original private room. Players would be limited to playing their room and their friends rooms once a day, and the scene would drop:

1) coins to a max of 50 just like other scenes
2) 2 items frequently used in daily quests (torches, forged keys, rune stones, especially)
3) 2 airship items


oh wow a HO in our original private room.... TWO, frequently used items needed for daily quests ... and TWO airship items ?!?!?!... .... HEAVEN, I'd be in HEAVEN ... Course, I'd want that HO turned off during the Spring Event or some might just have up their original room instead of the Spring room.... and turned off during Winter because of the Christmas tree.... That would be so cool!!!!!!


Yes, it would have to be turned off during seasonal events, but we don't need those items as much during those events.

And those drop items would be it. No pet food or stamps. If you're low on those items, go play the other scenes.

 

Re:Suggestions for the developers

[Post New]by GulfCoastGuppy on Aug 5, 17 7:32 AM
TiramaSue wrote:Another possibility:

Add a hidden object scene to the original private room. Players would be limited to playing their room and their friends rooms once a day, and the scene would drop:

1) coins to a max of 50 just like other scenes
2) 2 items frequently used in daily quests (torches, forged keys, rune stones, especially)
3) 2 airship items


I like this suggestion, and one step further...I'd like to see a new room incorporating this HOS. NOT associated with a Special event. We are already limited in Gnome DQ availability.

My suggestion for a room would be a stable. Every Castle that houses or employs Knights should have a stable. And not a "cute" one for ponies. Hoof stomping, fire snorting majestic steeds ready for their noble riders.

 
BAPPLE
Minnow
Minnow
245 Posts

Re:Suggestions for the developers

[Post New]by BAPPLE on Aug 5, 17 10:05 AM
Love the idea of a private room for the purposes discussed. The stable idea is awesome. Now if this will just convince the devs!!!

 
TiramaSue
Stingray
Stingray
5,915 Posts

Re:Suggestions for the developers

[Post New]by TiramaSue on Aug 9, 17 9:36 PM
Please give us an achievement for completing Castle Challenge tasks.

It might make playing the CC more appealing to more players, since even if they can't finish enough tasks to get an avatar, they would still be working towards earning a reward.

 
1457051
Parrotfish
Parrotfish
488 Posts

Re:Suggestions for the developers

[Post New]by 1457051 on Aug 9, 17 10:22 PM
Change the Daily Quests to something new!
Same rooms, same quests.. gets old real fast.

 
Greyfox2
Squid
Squid
79 Posts

Re:Suggestions for the developers

[Post New]by Greyfox2 on Aug 11, 17 1:16 PM
I concur that the DQ's need improvement. A bunch of new challenges would be awesome. Also, I think that there should be a tab in place next to the 'accept' tab that says 'decline', and/or no next to yes. That way you get choose which DQ you work on.

 
 
 
 
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