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A thread for your reviews.
Edited on 12/02/2017 at 10:33:51 AM PST
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Its OK to pass the time, not the kinda game you look forward getting back to! Not sure about the ghost thing if its a ruse? If I did purchase it, it would be SE.
This is not a put down to others who like this sort of thing just my likes!
I think its made well! Don't too keen on repetitive lines like, "Suppose we should move along" Or map tells you your already in a area rather then just going back to area like other games have started to do! You'd think w/ the good technical aspect of the game they could modern it up a bit! I have I think I have most of the "Danse Macabre" games & I play lots of my older games, but not these!
Edited on 12/02/2017 at 6:09:05 AM PST
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This game is so boring I don't even know what the story is about! Through sheer boredom, I either muddled through the demo on autopilot, or they have done a terrible job of relaying the plot. A Lover's Pledge? I met two women and a ghost in the demo, Julia Belmont and Clementine Lambert. The third character, Andrea Belmont had already committed suicide, so who pledged their love to whom is a mystery to me! One things for sure, I'm a Master Costume Designer, how exciting.
Danse Macabre is sliding down a slippery slope, one game at a time. The first few games in the series were really good, and they received a 4.4 average rating. By 2016 they slipped under the 4 star ratings, and by the end of 2017 the games are nearing the base of the slope as they dip dangerously close to average ratings below 3 stars. The truth of the matter is that this dev produces nothing but cookie cutter games, same story, same HOP's, same MG's, same Hidden Signs, same features, same graphics.
Lover's Pledge has everything you'd expect, it's predictable, it's just more of the same with a different title. Of course this Collector's Edition has 30 Hidden Signs, all Eipix games have Hidden Signs, and it's a feature that becomes so boring to look for after just a few scenes, that you don't care if you look for them or not. There's no challenge in finding them, they stick out like a sore thumb, and they aren't used for anything, they don't unlock special features, they just are what they are, "here's your sign". Other than a handful of Wallpapers and a Strategy Guide (which you won't need, it's an easy game) the only bling you get with this CE version are those signs, unless you count a Bonus Chapter as a plus. (which surely is just another chapter of boredom)
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Boring? Hm, yes. Must admit, wasn't blown away but didn''t expect to be. The first 2 games in this series were good. Then, as you say pennmom, the cookie cutter devil came up and I lost interest.
But I have read, this game is the last one, so I played the demo. Of course, sort of love story, only this time the lovers are dead already. The man, we see in the intro, was apparently killed in the ambush at the station and Andrea, who committed suicide, seems to have done so, because of her broken heart. When we arrive at the theatre, Andrea's sister (twin sister?)Julia is determined to perform in honor of the dead. Not too easy for her, as a colleague and a ghost are not too keen on her performance.
Julia thinks, we are a master costume designer, so she lets us mend her dress, but it is open, if we really are one. Nevertheless, we do the dress job and behind the stage we learn about strange things going on at the theatre. According to rumors, there is paranormal activity at work. Do we believe it? Not really, as we find the colleague Clementine dead in the instrument chamber, killed. But when Julia is drawn up to the catwalk by the cable winch for requisites, we are confronted with the ghost.
He is clearly after Julia, who he apparently mistakes for her dead sister........
Try it, if you like. HOS and puzzles were the usual fare for this series, so nothing breathtaking or especially creative.
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Based only on the demo: I found this to be absolutely fascinating! You do need to take the few seconds necessary to read the dialogue and an occasional item that you find with information about the story to really understand the plot, however.
The music is very pleasant and appropriate, the mini-games are imaginative and have very clear instructions, there are collectibles in most, if not all, scenes and the HOS are varied and quite creative. The collectibles are musical notes and some take a bit of searching to find, but others are right out in the open. There is a ghost, but at least during the demo, it wasn't at all terrifying; just a bit threatening once or twice.
My one point of irritation is one that I have joined many others in asking this dev to change for a very long time: when the map is open and we click on our current location, the map should simply close rather than saying, "I'm already there." All other devs that design this type of game long since made that change and players are much happier about it. This is the only reason I gave this game four, not five, stars.
This will be one of the two CE's I purchase this weekend during the sale. (I have two GCC's saved and this is a great time to use them!)
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Hello Everyone,
Welcome to the reviews thread! Please feel free to post your thoughts and feedback on Danse Macabre: A Lover's Pledge Collector's Edition here. We just have a few guidelines to keep in mind when posting in this thread as the moderators will be removing any content that isn’t a review.
Review Guidelines
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bfgBeruna
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Hello friends! As always, I review mostly on the game play and leave the story line to those who can do a much better job than I. The graphics in this game were very nice in long distance scenes, but were quite blurry in the close up and cut scenes. They seem to have gotten worse with this game. Colors are bright and clear, but that doesn't help much. Game play was very good and I had no problems during the demo. Voice overs weren't bad, but not a lot of character interaction, which definitely helps you really get into a game. Not much in the way of sound FX either, so this game was pretty quiet, except for the music. Animation was quite good, with eye and facial movements.
HOPs are a combination of interactive lists and riddles. Items were fairly easy to spot, and again, some scenes were a bit cluttered. You can switch to a match 3 if you prefer. Puzzles are the same as always and are fairly simple as well. Hint system is usually helpful, but sometimes just tells you to move on. We do have the transport feature for long distance travel to other locations. Yes, there is a lot of backtracking. The jump map was quite boring and not very helpful, except to jump to a location. Easier and faster to just use the transport. Someone really got lazy with this one.
Collectibles are 30 musical notes, large and easy to spot. The game definitely needed something more in this department. Collectibles were very disappointing.
When I beta tested it, it seemed a lot more fun, but fell way short today. I was surprised at the extremely short demo as well. Hard to get into a game when it only lasts 30 minutes. This addition was not challenging at all, the story moved very slowly and often left you wondering what you are doing and why. It got to the point where I felt like I was just running back and forth. Not enough action or character interaction to keep you interested. Story could have been really nice, but without voices and sound FX, it just sort of slowed down to a crawl and became boring. It just did not flow very well. I really liked this series, but the last few have been very disappointing. I really do not feel this one is CE worthy. It would probably be a nice game for a beginner, but not for a seasoned gamer. I often find that a CE makes a better SE game, but I'm not sure about this one. Without extras, it's just a walk-though. I will recommend this one for beginners or those of us who just want a simple easy game now and then...I have a number of those. Unfortunately, not a buy for me.
As always, try it for yourself and see what you think. We all have different tastes in games and you may find this one to be exactly what you are looking for. Thanks for the reviews.
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The things that put me off this game the most were the complete abandonment of any time sense and lack of real understanding of the milieu the game is set in. It looks like it's supposed to be mid-19th century, based on the red dress Julia's wearing, but we encounter: a bright red light (meaning electricity) on a train at the beginning; Julia's long flowing hair which would belong to a woman from the mid-late 20th c. to the present; light bulbs; a dummy seated for some reason in the orchestra seats, dressed in a World War II costume; an airplane icon in a HOP; mid-20th century high heels; a wig from the late 19th-early 20th century (Gibson Girl) on a wig base from the 1950's or '60's or thereabouts; a wire cello string, and a closet of costumes ranging from early 20th century woman's dress to another World War II uniform. In addition we have this odd gizmo for marking rehearsal times, which include a 30 minute time slot for a dress rehearsal and a time slot for a singing rehearsal with an icon of a woman holding a mic; using a seam ripper to retrieve an object caught in the laces at the back of a dress by cutting the laces, then finishing the bizarre dress repair, completely ignoring that when Julia tries to put that dress on, it won't stay on because the laces were cut, but clearly the game makers didn't think that through. The dressmaker has a bunch of activities expected of her which dressmakers would never do. No one else is in the opera house but her, Julia and Clementine, although we're supposed to be surrounded by a bustle of activity, which seems to include a ballet corps (missing). Epix made this, you can see by the nice color and design, but with absolutely no sense of time and place, and not much understanding about mounting a production. A dress rehearsal means you run the entire play/production in costume. Everywhere I went I bumped into more anomalies, and for a while I stayed with it, trying to pin down when this game is set, but just gave up. For people who don't care about this -- I do because I've studied costume and I've been an actor/singer -- these may not be deal breakers, but for me, gah. I just gave up. I didn't find it as boring as some have, but that may be because I was so aggravated by the constant bumping into anomalies, I didn't have time to be bored.
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