Posts created by Radgame

 
 
 posted in Darkness and Flame: The Dark Side on Apr 29, 18 12:19 PM
Just found out about the end of forums. I will miss this space a LOT!

I want to add my thanks and kudos to all fishies who posted and also the Mods. who were always willing to help out.

No matter how many breaks I took from playing (coz life's sometimes like that), it was easy to catch up via the forums or write a review or two.

Despite the reasons given for its closure, I hope BFG can somehow find a feasible way to keep the forums going.

Until then, best wishes and happy playing!!
 
 
 posted in Bonfire Stories: Faceless Gravedigger on Apr 4, 18 2:30 PM

I'm almost done playing (at Ch. 5 now after traveling the boat) and have thoroughly enjoyed every bit of it so far. The story has kept me wanting to know more, all mini-games and puzzles have shown up in the right place/ time. HOPs are simple but fun. The VOs and music are good and just enough amount of cut scenes. Awesome effort by Devs. to be different and they got all the elements just right!
 
 
 posted in Witches' Legacy: The City That Isn't There on Mar 25, 18 2:59 PM
Based on completed game: +

The good:
- Good story
- Fab. details, animation and truly whacko elements
- Decent puzzles
- Excellent HOPs
- Helper isn't overused
- No gimmicks used
- Intelligent approach to tasks......nothing silly or illogical ( a bit whacko but that made it fun)
- Very lengthy game

The bad:
Way too much back-and-forth!

The ugly:
That infernal 5-second "loading" blank screen each time you do anything. Ye gawds....this made the back-and-forth feel worse.

I used hints to avoid the wait and was glad to finish playing......a sure sign of boredom. Too bad! Can't understand why this Dev. doesn't bother to improve that gap as no other game has this time lag.

 
 
 posted in Witches' Legacy: Dark Days to Come on Mar 23, 18 1:54 PM
Nice game with great graphics and whacko details. The "Ice Twins" are more like celebrities who make an appearance in the beginning and end of game only. Their impact is what you're dealing with for the entire game. It has a decent story and good animation. HOPs are very good. Puzzles were decent; some needed better instructions.

What made this game truly suck was the 5-second "loading" screen (blank) each time you:
- Zoom into and out of a mini-game
- Zoom into HOPs and when they close
- Dialogues
- Use the map
- Move from one location to another.

It got on my nerves to the point where I started using hints in every scene to avoid this delay. I got some serious shut-eye for all the many breaks!

 
 
 posted in The Legacy: Forgotten Gates on Mar 22, 18 11:58 AM
Heart-pounding is right esp. if you play with stereo headphones like I did. Fabulous game with fantastic animation and cool sound effects. Cut scenes always added to and increased the sense of adventure - this is how to do it right. No dialogue was unnecessary. The story always held my attention.
There's a ton of back and forth which meant using the map a lot. Puzzles could have been a bit different as in, lesser of the "guess the sequence" ones. Thoroughly enjoyed every minute of it!
 
 
 posted in Surface: Virtual Detective on Mar 21, 18 2:06 PM
Thoroughly enjoyed this one even though I'm not a fan of sci-fi because there are so many fun elements aka something for everyone.
A great variety of puzzles in the right amount. That last "magic ball" one? Sheesh! I couldn't get some parts thought I did very well in shooting the critters (even the ones earlier in the game). Really fun HOPs too. Some puzzles needed better instructions, me thinks. Great story that unfolds well across many locations with good animation and excellent graphics.
I chose to destroy the VR code in the end.....hmmm, did I make the right choice?
 
 
 posted in The Forgotten Fairy Tales: Canvases of Time on Mar 19, 18 2:57 PM
Based on completed game:

Wow, this game is so bad that it’s hard to review it without sounding insulting. It’s as if this team got together with several ideas that –if developed well- might have resulted in 2 or more good games. Instead, they chose to lump all of them into one game. Even worse, it feels as if they took long breaks in between and forgot to (or didn’t care to) connect one part to the other. End result? A disjointed, dysfunctional, nonsensical game that’s completely bizarre.

The story is simply ridiculous. So, there’s nothing to ‘unfold’ as such. There’s a bracelet and a lamp that fulfill a ‘thingummy in use’ effect every now and then. The dialogue is so silly that I didn’t bother reading any of it. HOPs (if you can call them so) are like random stickers pasted on a page by a 2-year-old kid for objects that need no effort to ‘find’ with a tiny font that’s hard to read. A couple of decent puzzles are present. Way too many cut scenes and blank ‘loading’ screens take up the rest of time along with tons of back-and-forth. Overall graphics lack detail……more of a cut and paste with some blending and bright lights.

All in all, there’s no real gameplay even if you ignore everything else (like I did). Even though I used a free coupon, it truly felt like an absolute waste of time and effort.
 
 
 posted in Myths of the World: Love Beyond on Mar 12, 18 1:40 PM
Based on demo (43 mins w/ nothing skipped):

Lorelei-odl-eey-eeh-ooh.....and eeeargh - that's me yodeling in pain and sheer boredom. This demo was like sleep-walking through a weird story mash-up (myth-cum-nonsense) that jumped all over the map (literally). I'm all for artistic liberty but, there's no sequence (or sense) to how this story unfolds.

Even worse are its poor graphics with tasks that have an 'everything but the kitchen sink' approach incl. a random crystal-mirror to find hidden symbols. HOPs had nothing hidden and objects were staring at you in the face in the story page/s. Some puzzles (the frog, clock hands & marbles) were decent while others were silly (switch animals on the railing).

Many games do tend to pick up the pace post-demo or have some redeeming parts to them. However, I doubt there's any 'Love Beyond' to pursue here. Seriously, I just can't believe it's a MOTW game. I've enjoyed all previous games (as SEs) in this series. Too bad!
 
 
 posted in The Unseen Fears: Outlive on Jan 29, 18 2:02 PM
Wow!
This game is a perfect balance between fantasy and reality! I bought it within 10 mins of demo. Though not a fan of "Survivor", I'm finding this game's story is pretty cool.

I'm at Ch. 4 (Aida's Cave), it's one of the most FUN games I've played in a while. The puzzles and mini-games aren't difficult but, they pop up at the right places as do the HOPs. The sense of adventure is always present and across all locations (so far). Love the graphics too! The dialogues, IMHO, are just right.

I will update this once I'm finished. Just had to pop in to say kudos to this team for putting in so much thought and effort.

ETA: Finished! +
It continued to be intriguing and fun thanks to no overuse of supernatural powers. It's a refreshingly different approach to fantasy game play via graphics and story....takes it to a whole new level. I found this to be a really long game which I'd usually play over 2-3 days but just couldn't stop! I rarely used the map even to transport as game play is very intuitive plus I enjoyed checking out all the crazy details in each scene.

Puzzles & HOPS could have been made more challenging or maybe it's best to play in "Hardcore" level. The silhouette search and insert HOPs that turned into story-telling pages were cool. Not difficult, just very different.

Story-wise, I'm glad it goes off at a tangent from the "Survivor" theme to explore why/how the evil entity came to be. Some VOs were awful to my ears......yee gawd, that Mina's voice felt irritating! So, I played with volume off for a bit after she showed up.

I couldn't get the significance of Karbunko's (the director) initial morphing into the Greek God, Pan (flute et al!) or why he is shown - at the end- to (spoiler = highlight text to read) remain in this form and not returned to his human self ? This bit was truly Greek to me.

Fabulous game - great job by Devs.!
 
 
 posted in Dark City: London on Jan 13, 18 12:42 PM
Based on completed game:

Fantastic game that kept my interest going, I was never bored nor felt anything to be repetitive. This is truly a work of love in the sense that the Devs. have gone all out to making every aspect of the same 'ol just that bit different.

The story is fun, characters are easy to relate to (not gnomes, fairies, etc!), story unfolds really well across those carriage rides.....gosh, this was just FUN to play.
Loved the HOPs, puzzles were on the easier side but still popped in at the right places, good animation and decent VOs. Overall graphics were really good. No gimmicks used.

Absolutely worth it!
 
 
 posted in Darkness and Flame: Missing Memories on Dec 14, 17 1:18 PM
Based on completed game: +

It's a decent and fairly lengthy game, just not mind-blowing. Good style of graphics & superb animation set in locations to match the story which also unfolds well. That last scene when (spoiler, highlight to read) the dam breaks showing the balloon with the force field and the water gushing was spectacular!

However, I didn't enjoy it as much as I'd hoped to because of too many pointers/ hand-holding plus no innovation in game play. Too many of the "guess the code/ sequence" mini-games are just boring. SE ending was a bit abrupt - can't tell if this is a CE chop-off or to leave room for a sequel.

It may work best to play it without a break to get that sense of adventure.
 
 
 posted in Myths of the World: Behind the Veil on Dec 13, 17 2:40 PM
Based on completed game:

I enjoyed this one mostly for how VERY different it was in its approach. Effort was made to step away from "run of the mill" and it shows. Game play wasn't predictable.

Positive stuff:
- Superb graphics, animation, brilliant colours (not gaudy) and details that match the theme.
- Completely different puzzles & mini-games.....gosh, some were mind-boggling!
- Attention to detail plus story was fun even if 'ghostly' thanks to the use of 'soulstones' to open diff. portals/ locations.

What felt like a bit of a bummer:
- Inadequate instructions for puzzles. After I skipped some, the solutions made me realize I just didn't understand how-to proceed.
- That banner w/ a ginormous exclamation mark pops up way too often on LHS of screen! I tried selecting diff. options to get rid of it with no luck.
- At times, I'd have no intuitive sense of what to do next or where to go until I checked the map. This didn't happen too often but, I definitely felt it slow down the pace.

So, if you like puzzles & mini-games and want to step out of a rut, this game has a lot to offer along with interesting HOPs (on the easier side). I bought it without trying the demo (a rarity for me) and it was worth the risk.
 
 
 posted in Nevertales: Forgotten Pages on Dec 4, 17 12:21 PM
Based on completed game: +

=
Graphics and animation were stupendous! Excellent HOPs (and there were many) plus those elevator puzzles to guess the next button were fun along with some unique mini-games.

=
Way too many time-consuming tactics used in EVERY scene! Stuff like:
- Shaking the screen left to right several times with no access to any items/ tasks in the scene until some "What is going on here?" type of dialogues finish
- Overuse of blinding & flashing lights
- Way too many dialogues, IMHO.
- Having to click 3 times (or more) to move any items or complete combined objects.

When I start using hints too often (as I did for this one), it's a sure sign of boredom for me. Usually, I love challenging puzzles/ mini-games and don't mind spending even up to 30 mins or more to crack them. I rarely skip or use hints except check the map for the next available task.

Overall, I kept losing interest because of the way it was deliberately slowed down.

 
 
 posted in Fright Chasers: Dark Exposure on Nov 29, 17 11:26 AM
Based on completed game:

While it's not the best of their games, it's good and fun to play because they've clearly reduced their usual time-extending tactics esp. in the "attack the villain" mini-games - phew!

As always, graphics & animation were brilliant plus the camera & talisman use was just right. Good variety of mini-games & puzzles and the game flowed very well across all locations. A good story that unfolded very well.

Inventory was never overloaded.....otherwise, it just makes me feel like I've got too much to do! Plus, you don't have to collect all pieces to unload the inventory. Ex: If I'd found only 2 of 4 pieces, I could add them and continue to search for the rest.

Playing with stereo headphones (over-the-ear) made it such an immersive experience! The layers of sound effects & music were amazing. My laptop's speakers just aren't enough and that's why I used to play with all sounds off. Holy cow - what a difference!

ETA: I agree.....the title doesn't match the game's feeling. Not much real fright here. Just a neat adventure with some heart-thumpin' moments thanks to sound effects.
 
 
 posted in Grim Tales: The White Lady on Nov 27, 17 12:48 PM
Based on completed SE:

Great graphics, good animation and VOs but that's about it.

Story is same 'ol "soul-consuming dude with the goal of eternal life" stuff. Most puzzles and mini-games weren't interesting or challenging. It's also time-consuming thanks to all that unnecessary back-and-forth. Overall, all of this makes it quite boring plus the usual "find and fit" many trinkets/ pieces/ shapes.

Could've been so much better with more editing or a slightly more developed story.....or so I think as there was a lot of effort put into its making. It doesn't live up to the standard of the series - too bad!
 
 
 posted in Spirits of Mystery: The Moon Crystal on Sep 22, 17 1:08 PM
Based on completed game:

Decent game that truly had the potential to be brilliant had there been more innovation.

There's tons to do in each scene & location which is fun but makes for tons of back-and-forth. Graphics were good to great. I thoroughly enjoyed the puzzles/ mini-games even the fast-moving bugs. Didn't like the red crystal "find the exact number to click" ones.

Overall, nothing felt overdone and thankfully, no overuse of amulets or anything else. The game itself (not the story) held my attention and I was never bored. I did skip all cut scenes as I wasn't keeping track of the story or the series (my bad).

Got it at half-price at their recent sale - worth it.
 
 
 posted in Vermillion Watch: Order Zero on Sep 22, 17 12:44 PM
Based on completed game: x many!

This game is a work of love and it's showin' in my review. I was completely immersed in the story, fab. graphics, cut scenes, great HOPs and friggin' fantastic puzzles!

I actually liked the way it was divided into diff. parts & locations which also made it a really long game.

Only minor complaint was the lack of a skip button (or help) for 2 areas - the planets (on top of the staircase) and that big water tank. For the life of me, I couldn't fathom what was needed. I hate checking the WT but had to for these 2 bits.

Love the way this team constantly improves their game - kudos!

 
 
 posted in Dark Tales: Edgar Allan Poe's Lenore on Sep 22, 17 12:29 PM
Based on almost-completed game:

It crashed at Ch. 5 just close to the end and corrupted the profile, as if even the Universe was asking me to let go already! This game is a complete bunch of nonsense with a few flashes of brilliance present in a handful of puzzles/ mini-games.

HOPs are miserable, silly to just plain ridiculous. After Ch. 1, I skipped all the many cut scenes as it became clear they've been used to simply extend game length. I don't mind some gimmicks but, not to such an irritating level.

Map doesn't switch to-from underground levels and at times, it simply stopped showing areas for next task. So, I resorted to merrily clicking the hint. I didn't bother to follow the story.....the characters looked very silly/ garish, IMHO.

I got it at half-price at their recent sale - not worth it.
 
 
 posted in Living Legends: Beasts of Bremen on Jul 20, 17 12:41 PM
Based on completed game:

This game is a perfect example of how to do it just right. All elements were present in the right amount, showed up in the right place along with a good balance. Good music, good animation, great graphics, story flows so well, tasks weren't boring (Ex: No overdose of "fit and find" trinkets or missing zipper pulls, etc) plus a variety of puzzles & many innovative HOPs. No time-wasting gimmicks used and travel between locations was just right.

The story is a neat twist on the tale of Rapunzel with the addition of some scary (but still cute) dolls made of rope. Overall, it's not a spectacular game but I was never bored - absolutely worth it!

 
 
 posted in Grim Tales: Threads of Destiny on Jul 18, 17 12:39 PM
Loved the "travel back in time to change fate" theme of this kinda sinister themed plot. Story unfolded very well however, the game itself was quite boring. So much back-and-forth to find pieces/ shapes to fit somewhere or the other.

Great graphics, animation and special effects but very little actual game. Too bad!
 
 
 
 
 
 
 
 
Go to:   
 
 
 
KEY:    Unread    Read    Sticky    Locked    Announcement    Moved    Moderator