Posts created by Beingknown

 
 
 posted in Grim Tales: Crimson Hollow Collector's Edition on Aug 25, 16 6:18 PM
GREETINGS FELLOW FISHIES!

I am taking a quick dip into the pond today to share my thoughts and feelings about Grim Tales: Crimson Hollow CE, which I had the pleasure of playing in its Beta release. I also own and have enjoyed the previous seven Grim Tales games in this series.

This entertaining game is replete with wonderfully creepy details like flies dropping down onto the murder scene and bats flying out from under door frames. We travel through time as detective Anna Gray whose opening line is, “I never thought I’d miss my constant family drama, but here I am.” Frankly, with that line they had me!

I love the original, interesting and sometimes challenging puzzles and mini-games we encounter during the investigation of our paranormal family’s murder mysteries. Of special pleasure for me personally, is the fact that several of these mini-games allowed me to happily utilize some of my oft neglected brain cells. Being challenged to actually think during game play deepens the satisfaction of winning the game.

The HOPs are well done and sometimes contain collectibles and/or morphs, so be on guard before finishing them that you haven’t left behind any little “extras.”

The graphics, while well done, would have been more aesthetically pleasing had they been better defined, with deeper color saturation across a wider color spectrum. That said, the monochromatic hues were consistent with the game’s theme.

The soundtrack was interesting and appropriate and the sound effects were entertaining. The story line was interesting and spookily engaging.

Overall, a delightful game for those of you who are not faint of heart.

HAPPY GAMING! ~B!

 
 
 posted in Shadowplay: Darkness Incarnate Collector's Edition on Aug 22, 16 7:37 PM
GREETINGS FELLOW FISHIES!

I am taking a quick dip into the pond today to share my thoughts and feelings about Mad Head Games’ newest offering, “Shadow Play: Darkness Incarnate”.

Even though he is supposedly on your side, when the warden crushes a huge nasty cockroach with his bare hand, you know you are in trouble, long before the declaration, “Are you kidding, no one’s getting out of here.” Frankly, I always knew those shadow puppets on the wall were trouble, no wonder I could never master those cute “Bunny ears” as a child.

With its creepy ghost wall shadows and maniacal inmates, our adventures within the Iron Gate Prison Asylum are entertainment par excellence. For me, it is the adventure aspects and mini-games and puzzles that either make or break a particular game’s entertainment value and in this game there is a delightful array of both.

The graphics are very well done and realistically detailed. The drawings within scenes were well developed and nicely detailed, as are the HOPs.

I liked having achievements to earn and items to collect. In this game we collect crying eye symbols within the scenes and morphing objects within the HOPs.

I enjoyed this game more than many that have come along lately. I recommend it enthusiastically.

HAPPY GAMING! ~B!
 
 
GREETINGS FELLOW FISHIES!

I am taking a quick dip into the pond today to share my thoughts and feelings about Myths Of The World: Island of Forgotten Evil.

I had the pleasure of playing the beta version of this game and am happy to see that EIPIX whose motto is, “Creating worlds” has certainly created another entertaining world for us to play in. I appreciate and enjoy that this game starts in a condition of emergency wherein we are challenged to escape a burning building. With its exciting cinematic style and appropriately tense musical soundtrack, we immediately know we are in for an adventure.

In this game, we have an opportunity to collect lyres and morphs. While it is nice that the map transports and indicates the presence of available tasks, I wish there were an indication as to whether or not a given scene has remaining collectibles in it.

For me, it is the adventure aspects and mini-games and puzzles that either make or break a particular game’s entertainment value. In this game while the mini games are entertaining, I do wish they could have offered just a bit more of a challenge. Having said that, overall they were quite fun to play and the puzzles enjoyable to solve.

The graphics were well drawn, however they would have benefitted from a higher level of detail and a wider array of color variation. For me, this game is a bit monochromatic. It is fun however that certain objects within the scenes respond when we touch them.

The HOG scenes are well defined and most objects are easy enough to locate without undo squinting and eye strain. This game has a fairly good balance of HOGs to mini-games. I think most HOG lovers will enjoy this game. For those of us who prefer the adventure aspects of games, I do wish EIPIX would offer us alternative game play to the HOGs.

Overall, Myths Of The World: Island of Forgotten Evil is an enjoyable, atmospheric game with great background and environmental sounds.

HAPPY GAMING! ~B!

 
 
GREETINGS FELLOW FISHIES!

I am taking a quick dip into the pond today to share my thoughts and feelings about Dark Tales: Edgar Allan Poe’s: Metzengerstein.

First, let me say that I really wanted to like this game. After all, a game based on an actual Edgar Allan Poe story involving an old Hungarian belief in “metempsychosis” (a phenomenon wherein the soul of a human leaves the body at death and enters into the body of another creature) should make for an exciting, and delightfully creepy game. Unfortunately, for me, this game was as exciting, delightful and creepy as a warm bath.

While I did not encounter anything I would call an actual puzzle, this game does offer an array of simple mini-games. The mini games themselves are quite straightforward and do not present much of a mental challenge, which for me is the deal breaker. Being more of an adventure game enthusiast, I love games that have a wide variety of fairly challenging and sometimes difficult puzzles to solve. If my brain hurts, I am a happy girl!

Having said that, this game is not actually terrible, and I humbly submit that many people will enjoy it. The graphics are well drawn, although they do not have as much definition and attention to detail as I personally find visually appealing.

The HOGs are well done, with items large enough for even my tired old eyes to locate. The voice over acting is fairly good, the environmental sounds are well done and the musical score is appropriate. The game play was smooth and without glitches.

I appreciated the feature of having both collections and achievement indicators on screen. I also think it is a nice touch that the cursor transforms into a roving eyeball over areas of interest.

Despite my lack of enthusiasm for this particular game, I remain an ERS fan and look forward to their next offering.

HAPPY GAMING! ~B
 
 
GREETINGS FELLOW FISHIES!

I am taking a quick dip into the pond today to share my thoughts and feelings about Domini Games’ newest offering in the Labyrinth series, “Labyrinths Of The World: Stonehenge Legend”.

The graphics were absolutely beautiful, with brightly saturated, deeply hued colors and wonderfully high contrast. The drawings within scenes were well developed and nicely detailed.

I found the mini games and puzzles great entertainment, with just enough challenge to make me pull my thinking cap tightly down upon my head, without causing me to actually pull out any of my hair.

I found the HOG scenes to be well drawn and not too much of a strain for my older than average eyes. Having said that, I very much appreciated having the option of playing a “Match 3” game instead.

I loved having 35 morphs, 17 statuettes, 20 artifacts and 83 “marsh lights” to discover. I also really enjoyed that we could use our marsh lights to purchase fanciful and wonderful magic creatures for our “zoological garden”.

I appreciate all the little extras to be found in this game, such as items responding to our touch and our “Detective identification badge” actually using our player user name. I also like that we are given an ongoing tally of our collectibles and that, if we so choose, the map will indicate whether or not a collectible remains within a given area.

Overall, I found this game quite entertaining and recommend it enthusiastically.

HAPPY GAMING! ~B
 
 


GREETINGS FELLOW FISHIES!

I am taking a quick dip into the pond today to share my thoughts and feelings about 4 Friends Games newest offering, “Bridge To Another World: Alice In Shadowland”

I found this game to be interesting, entertaining and enjoyable from start to finish. From the original and somewhat haunting score, to the enjoyable puzzles and interesting HOP scenes, there is much to enjoy in this game. Blending the classic characteristics of our much loved Alice stories with the modern twist of the digital era, we search between worlds utilizing both magic and our smart phone!

The graphics were lovely, with brightly saturated, deeply hued colors. Even the HOG scenes are well drawn and have interesting interactional components. The drawings within scenes were well developed and nicely detailed and it was entertaining to be able to touch various objects and have them change form in response.

I liked having achievements to earn and items to collect. In this game we collect 37 cards, earn 20 different achievements and locate 30 morphing objects. Towards that end, the map was nicely detailed and indicates available actions, collectible cards, morphs, tasks remaining and even length of time you’ve been playing the game.

The game played smoothly without any glitches and offers a nice balance between straightforward adventure aspects and relaxing mini games. While for my personal tastes, I would have appreciated a greater degree of challenge in the puzzles as well as an alternate game to the HOPs, I nonetheless fully enjoyed playing this game.

HAPPY GAMING! ~B
 
 
GREETINGS FELLOW FISHIES!

I am taking a quick dip into the pond today to share my thoughts and feelings about Elefun’s newest offering: In the Witches’ Legacy Series, “Dark Days To Come”.

Given my usually calm, reserved and erudite personality, please see me jumping up and down and doing cartwheels of happiness over this game. First of all, I love, love, love that all the scenes have multiple interactions wherever you click them. It makes me smile from the tips of my toes to the ends of my hair when I can pop balloons, have ghosts pop out of rocks, and bugs crawl out of flowers, just because I touch them.

Although I tend to actually feel a farsighted aversion to HOPs, this darn game had me hopping for joy with how much fun their original, multilevel and interactional HOP scenes were. Add to that, the option of playing a memory match game instead, and I am thrilled to my core.

The adventure aspect of this game gives us lots of interesting items to collect and entertaining ways to use them. There are puzzle pieces to collect, morphing objects to discover, and mini games to play, all with the help of our friendly little ferret Bertha. When Bertha is not actively needed in game play, you can still click on her for an amusing response.

Overall, this game, while tending towards the somewhat non-challenging side of things, nonetheless offers great entertainment value, a good sense of humor and game play that I think will appeal to a wide range of personalities and skill levels.

HAPPY GAMING! ~B
 
 
 posted in League of Light: The Gatherer Collector's Edition on Jul 25, 16 5:54 PM
GREETINGS FELLOW FISHIES

I am taking a quick dip into the pond today to share my thoughts and feelings about Mariaglorum’s newest offering, “League of Light: The Gatherer Collector's Edition”, which I had the pleasure of playing in its beta release. Let me begin by saying that although it wasn’t much fun for the poor little boy when the big baddie cast a spell upon him, I sure do love my little scarecrow helper.

The first thing that really grabbed me about this game was its deeply atmospheric soundtrack. I love the blend of symphonic music, choral insert and ambient environmental sounds. For me, the sounds of birds tweeting, rain pouring, and wood creaking all lend to more immersive gameplay. Another fun feature is that we get to choose our character's voice gender.

As always, I like having achievements to earn and items to collect. In this game we collect 6 character figures, 24 owls and earn 20 achievements which yield “fresco parts” which we use at game's end to assemble a jigsaw puzzle. One of the achievements we earn is answering questions about the game itself, which is a fun twist.

The graphics were well developed and nicely detailed. The colors themselves tend to be somewhat muted, per theme of the game. I love the attention to detail and sense of humor revealed within several of the scenes. For example, just as one would expect, bedbugs scattered when I examined the jail cot!

Although the mini games might have been a bit more challenging, overall they were quite fun to play, had a nice variety and were enjoyable to solve. I found the balance between number of puzzles and HOGs to be just right.

Game play modes include “Casual”, “Experienced”, “Masterful” and “Custom”. The map transports, shows available tasks and is supposed to indicate available collectibles, although I wasn’t able to see this feature in my game play.

Overall, this is an enjoyable game with some unique, amusing and entertaining aspects which I think warrant your consideration.

HAPPY GAMING! ~B
 
 
GREETINGS FELLOW FISHIES

I am taking a quick dip into the pond today to share my thoughts and feelings about Artifex Mundi’s newest offering Enigmatis 3: The Shadow of Karkhala Collector's Edition.

In the true spirit of an adventure game, from the opening sequence we encounter a sense of desperate urgency as we find ourselves crashing in an exploding airplane. There are immediate items to locate and actions to accomplish, lest we meet an inevitable fiery death. Following the successful resolution of this dramatic beginning we find ourselves to be a detective set upon collecting evidence and solving assorted crimes and mysteries.

The graphics were well done, but several scenes lacked the color variation, contrast, and vibrancy that I personally find more esthetically pleasing. Having said that, the drawings themselves were well developed and nicely detailed.

I found the HOG scenes to be well drawn and not overly taxing for my aged eyes. However, I really appreciated the option of playing a match 2 game instead, wherein we locate pictures that are thematically connected. For me, this is far more enjoyable than HOG scenes.

I found the mini games fairly enjoyable, but I would have preferred them to be a bit more challenging. Overall, the general adventure aspect within this game of finding items and figuring out when, where, and how to use them was a very nice balance of ease versus difficulty.

While I found the environmental sounds and sound effects to be quite nice, for my taste the soundtrack was rather dated.

I liked having achievements to earn and items to collect. In this game we collect morphing objects, “Widow’s Sorrows”, and 15 feathers. There are 4 modes of play, “Casual”, “Advanced”, “Expert” and “Custom”.

The map transports and indicates tasks yet to be accomplished, but does not indicate the location or existence of collectibles.

I wanted to like this game more than I did and can’t quite put my finger on what exactly was missing for me. But it is a game with lots to do, straightforward puzzles, lots of items to locate and use, and overall is probably a game that many people will enjoy.

HAPPY GAMING! ~B
 
 
 posted in Surface: Lost Tales Collector's Edition on Jul 21, 16 5:37 PM
GREETINGS FELLOW FISHIES
I am taking a quick dip into the pond today to share my thoughts and feelings about Surface: Lost Tales Collector’s Edition, which I also had the pleasure of playing in its beta release.

I really enjoy this game very much and have nothing but good things to say about it.

First of all, (and I do say this with a bit of personal amazement) I found the HOG scenes to be quite entertaining! Given my older than average eyes, and their less than wonderful vision, I usually do not like HOGs at all. However, Elephant has given us fun, inventive, and original HOPs. They are bright, clear to see, and include a variety of puzzles and mini games within them.

While for my personal taste some of the mini games might have been a bit more challenging, overall they were quite fun to play and the puzzles enjoyable to solve. The general adventure aspect within this game of finding items and figuring out when, where, and how to use them was a very nice balance of ease versus difficulty. The games all had clear instructions and were well constructed.

The graphics were lovely, with brightly saturated, deeply hued colors. The drawings within scenes were well developed and nicely detailed. There was the added degree of fun that comes from objects and/or creatures responding to clicking upon them, even when they were not in use or part of a problem you were solving. The inventory items were clear and interacted well with their corresponding use in game play.

The voice-over acting was good. The soundtrack was interesting and appropriate and the sound effects were entertaining. The story line was interesting and engaging. The game-play options, including a “custom” choice were good. Although I played to the end without using the hint system, I used it on a re-play to evaluate it. it was quite good and indicated an area to explore, rather than a direct solution.

I liked having achievements to earn and items to collect. The map was well drawn and I appreciate that it both transports, as well as indicates tasks yet to be accomplished. One of the collectibles in the game is an array of not always easy to spot flowers, for which there is a counter that pops up within a scene each time you locate a new flower. Other collectibles include fairy tale elements that morph and are also a bit of a challenge to locate. Thus it’s nice that the map indicates if collectibles remain within given locations.

Overall, this is a very entertaining game, which I recommend highly.

HAPPY GAMING! ~B
 
 
 posted in Grim Legends 3: The Dark City Collector's Edition on Jul 18, 16 8:49 PM
GREETINGS FELLOW FISHIES

I am just taking a quick dip in the pond today to share my impressions with you regarding Grim Legends 3: The Dark City Collector’s Edition.

First of all let me say that I found the artwork to be truly beautiful. The graphics were bright, lush, richly saturated and very well drawn. I thought that the voice-over acting was quite good in this game and appreciated that it was well synchronized with character lip movements. I also appreciated the background noises, environmental sounds, and the soundtrack. All of these elements allowed a nicely immersive game playing experience.

I enjoy being able to earn achievements as well as locate and collect the entertainingly strange little skeleton dolls. The game plays smoothly, with no glitches in scene transition, inventory item usage or general scene interaction.

While this game is a bit lacking in challenge for my particular tastes, it was nonetheless a pleasant surprise to have a game that was closer to an actual adventure game, than the all-to-frequent and market saturated HOGs with which we’ve been inundated lately.

If you’d like a relatively straightforward and relaxing game to play, with an interesting story line and gorgeous graphics, then I think you’ll enjoy Grim Legends 3: The Dark City Collector’s Edition.

HAPPY GAMING! ~B
 
 
HELLO FELLOW FISHIES

I just thought I’d take a dip into the pond today to share my impressions of the Blue Tea, Eipix recent game “Dark Parables: The Swan Princess and the Dire Tree”. First of all, I found the graphics to be bright, beautiful, and clearly defined.

As always, I appreciate the option of being able to set my own game play mode and set to “custom” as is my usual preference. I enjoy having a map that both transports, indicates available tasks, and objectives. I really enjoy the morphing objects, the collectibles found, and the achievements accomplished being available within the scenes.

I enjoyed the sound effects and the background sounds . I also appreciate being able to skip the dialog. It was fun to find the hidden signs and souvenirs. While I did not find the HOPs unpleasant per se, I do wish there had been an alternative game to play. As these old eyes of mine continue to tire, I find HOPs more and more tedious to complete. I enjoyed this game and encourage you to at least try the demo to discover if you enjoy it too.

HAPPY GAMING ~B
 
 
 posted in Midnight Calling: Jeronimo Collector's Edition on Jul 11, 16 6:42 PM
HELLO FELLOW FISHIES

I just dropped into the pond today to share with you how much I enjoyed Midnight Calling: Jeronimo Collector’s Edition.

I found the graphics to be well drawn, bright, and well detailed. I found the game play to be smooth and without any glitches. I enjoy being able to use a transportable map and appreciate that it indicates whether or not I have coins to collect and/or tasks available in a particular area. I found the HOPS to be well drawn and fairly easy to see. There were a few items, however, within some of the lists that I had never heard of before and had to resort to random clicking. The puzzles are the highlight of this game for me. While I found them fairly simple and straightforward, they were all fun to play. I enjoy also that within this edition, there are morphing objects to collect. And although I am not normally prone to appreciate “helpers” I actually really found my dragon and other mysterious little friend both to be quite cute (and I’m hoping to find such pets available out here in the “real” world).

Overall, a high quality and enjoyable game.

HAPPY GAMING! ~B
 
 
 posted in Phantasmat: Town of Lost Hope Collector's Edition on Apr 8, 16 2:29 PM
Greetings Fellow Fishes!

pennmom36 mentioned, as did a couple others, that there is a match three alternative to the HOPS. I cannot find it. Anyone know how?

Thanks in advance for your help.
B
 
 
I agree...love at first sight (er, game-play!)
 
 
HELLO FELLOW FISHIES!

I am diving into the pond today to tell you that I really enjoy “Myths of the World: Born of Fire and Clay”!

This game has exceptionally high graphic quality. There is a visually stunning attention to detail, deeply saturated, bright colors, with good contrast and lots of interesting things to look at in each new location. The soundtrack is very good, with crisp environmental sounds, nice sound effects related to using objects or solving puzzles and a very nice musical score.

I appreciate the overall level of difficulty versus ease in the adventure aspects of the game, as well as within the mini games and puzzles. I found game play simple enough not to cause undo frustration, with just enough challenge to make me think a bit. I found the puzzles quite fun to solve. As someone who is not a hidden object enthusiast (old eyes), I love that they gave us an interesting alternative game to play.

This game has souvenirs to collect, 43 fire symbols to find within the locations, 8 animal alchemy symbols to collect, morphing objects and 14 achievements to accomplish. The map transports and, if you like, will indicate areas of interest as well as objectives. As with most collectors editions, there is also a bonus chapter to play. For added enjoyment, you can replay the hidden object scenes, the puzzles and the game of “Skipping Stones”, which is the alternative to the HO’s.

Overall, I strongly encourage you to give this game at least a trial play to see if you enjoy it as much as I do.

HAPPY GAMING!

~B
 
 
 posted in Living Legends: Bound by Wishes Collector's Edition on Mar 5, 16 5:14 PM
Athenatoo wrote:3 problems I encountered (both after finishing the game)
I have Win 7 professional, 64 bit

Clicked on "collections", found 1 rose I had not collected. Clicked on that to go back to the scene to get it, and the game crashed. Screen went blank, nothing showed up. I had to go to Task Manager to quit the game.

In the bonus game, I tried to set "custom" game mode to "no tutorial". Clicked it several times to uncheck it, but it did not allow me to do that.


We had the exact same problem. As I tend to an OCD level of wanting all acheivements and collectibles, I am now chewing my fingernails (which had recently grown out nicely) because I can NEVER get the final rose and must just accept that fact (chew chew)
 
 
 posted in Living Legends: Bound by Wishes Collector's Edition on Mar 3, 16 4:48 PM
GREETINGS FISHIE FRIENDS

Do Roses Without Thorns Smell As Sweet?

This game really got me. I liked and followed the story line, which for me is saying something, because I usually skip them. But in this game I really liked the voice over acting and character interactions.

So, this leads us to our next question, would you want your dreams to come true if it meant you had to be eaten by roses? Well, our hero does, so off we go to save him, amid clever and entertaining puzzles, intriguing mini games, and entertaining hidden object scenes.

The graphics lit up my eyes. The colors were lovely and bright, really good quality, fine detail in the drawings. Scene scrolling was seamless, hidden object scenes well drawn and actually entertaining to solve.

The overall gameplay, inventory access and implementation, and task indicating map all functioned perfectly.

This game was interesting, somewhat touching, and a delight to play.

HAPPY GAMING
~B
 
 
GREETINGS FELLOW FISHIE FRIENDS

I think this game is lots of fun. I love collecting the hearts (Yes, pun intended, sorry
I am a big fan of morphing objects, (of which this game has 42) The game play was smooth and without glitches, scenes changed seamlessly and without lagging and the inventory items were easy to use. Overall, game play was above par.

I found the story line entertaining, although for me, the game play is always much more important, than the story line. I'm not a big fan of hidden object scenes (these old eyes of mine hate to squint!) But I found these clear enough to see and even somewhat fun to solve. I am a big fan of good graphics and I thoroughly enjoyed the bright, well contrasted and deeply saturated colors in both game play and hidden object scenes.

I am a puzzle enthusiast and I found the mini games and puzzles to be enjoyable and very doable. As always, I appreciate a map that transports and lets you know if you have tasks to do somewhere. It frees one from the running back and forth some people find tedious.

I recommend this game.

HAPPY GAMING!
~B
 
 
 posted in Grim Tales: The Heir Collector's Edition on Feb 26, 16 1:54 PM
GREETINGS FISHIE FRIENDS!

Like the other games in the “Grim Tales” series,” The Heir Collector’s Edition” offers lots of things to love. It has beautiful graphics, with sharp, deeply saturated and bright colors. There are clear and uncluttered hidden object scenes, with just the right amount of challenge in finding objects, without making me go cross-eyed. There are many enjoyable puzzles, which allow enough thinking to be interesting, while being easy enough that I don’t see gamers getting frustrated. There are lots of areas and items to discover and explore. I also really appreciate that we get to set our own challenge level, up to and including “Custom”, which I use whenever offered.

Add to that morphing objects within the scenes, several types of collectibles, mini-games within the hidden object scenes, a secret room, multiple achievements a transporting map, that indicates current tasks and player’s location, and a bonus chapter and you have me giving “Grim Tales: The Heir Collector’s Edition” a definite two thumbs up, for a very entertaining game!

Thanks developers and artists and programmers for a great game!

HAPPY GAMING!
 
 
 
 
 
 
 
 
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