Posts created by silverink

This was a solid game, with nice artwork and an ok story. The challenge was moderate. It is always disappointing that this developer does not create their games in widescreen.

Although a fine game, and typical of ERS gameplay, it was not as good as I expected, overall.

Maybe it is because when the Black Cat came out, there were not as many other similar games out there, but I remember really enjoying that one - it was certainly more of a dark tale, with beautiful artwork and a great story. This one, less so, although I suppose the game itself in this one was just as good. It just didn't have the same sense of mystery.
 posted in Grim Facade: Sinister Obsession Collector's Edition on Jan 24, 13 5:51 AM
This was an enjoyable game, but I found I did not like it as much as I thought I would. It was a bit drab and disappointing as the storyline moved on. The artwork seemed somewhat hazy in more than a few areas. The first in this series had more beautiful scenery.

The story was weak, and the bonus game really was needed to complete it, so those with the SE would not have the full storyline.

But overall it was a nice mix of adventure, hidden objects and puzzles and was a good length, with about the right amount of challenge for a relaxing play.

ERS needs to develop their games in widescreen format at this point. They have been behind the times in that regard for about two years now.

 posted in Haunted Halls: Revenge of Doctor Blackmore on Jan 21, 13 1:54 PM
This was a good game, but I was glad I did not get the CE in this instance, as I typically do. By the time I got to the end scene, I'd had enough with Dr. Blackmore. It was a typical ERS sequel, more of the same, but that isn't a bad thing.

It would have been better in widescreen, as would be the case with all ERS games.
I very much enjoyed this one, after taking a a bit of a break from playing. It reminded me how much I love these types of games. This was typical ERS, not too challenging, but the graphics were lovely and I liked the storyline. I found it very relaxing.

As always, it would be much better if ERS would design their games in widescreen, as most other developers do.
 posted in Rite of Passage: The Perfect Show Collector's Edition on Oct 22, 12 7:09 AM
This was a very well made game with great graphics, a good story line and nice level of challenge. Everything was enjoyable. There was a good mix of adventure elements, puzzles and hidden object scenes. The game was very long, also, with a well made and lengthy bonus section that related to the main story line. I look forward to more from these developers!
 posted in Ghost Towns: The Cats of Ulthar on May 8, 12 7:05 AM
I very much enjoyed this game. It had great adventure elements, good hidden object scenes and very smooth game play. The background story was well developed, and was revealed slowly throughout the game, which was well done. Also, the game was a good length. It had a moderate degree of challenge on the advanced setting which I felt was just right to make the game relaxing and fun.

I did not care much for the puzzles in the game, and did not like the style of the graphics in the cut scenes, which was the main reason I choose not to get the CE edition. However, the graphics in the main part of the game were fine.

I don't really like cartoon style graphics in games, and particularly not when they are mixed in with a more traditional style, such as was done in this game. I agree with many of the comments regarding the feeling that the graphics were done by two different art teams. This gave the game a disjointed feel.

Other than the cartoon graphic segments and the basic jigsaw type puzzles, I thought the rest of the game was really well done and highly enjoyable. It is a shame it was a mixed bag visually - for that reason I am glad I waited for the SE.

Overall, this was a very enjoyable game.
 posted in Silent Nights: The Pianist on May 6, 12 1:19 PM
I definitely enjoyed the game. It was not as impressive as other similar games I have played and was about average overall, but it was still quite entertaining. The game had a good balance of adventure, hidden objects and puzzles - it did keep you moving along. It also had a pretty good, but familiar, story. I thought one of the characters, Uncle Albert, was excellent in terms of the voice over - one of the better ones in this type of game. This was not a pretty game, but the graphics were still clear and well drawn with good background effects.

This game was introduced as a CE, and I am glad I waited and got the SE version - while it was a very good game, it was not as high in visual quality and game complexity for what I like to see in a CE. The length of this version seemed just right to me.

Overall, a well-made and enjoyable game.
 posted in Hidden Mysteries: Royal Family Secrets on May 3, 12 6:49 AM
I thoroughly enjoyed this game. It had great adventure elements with smooth game play and a nice balance of hidden object scenes and puzzles. The map was really necessary for this one. The graphics were clear and colorful with an interesting background story and perfect length. While the game was not as refined in terms of the graphics and complexity that we see in collector edition games, I thought the game was very fun - which is more than I can say for some games at twice the price.

Most importantly, the graphics were in true widescreen format (not stretched - which is NOT true widescreen format, regardless of whether you can get it to "fill your screen or not"). This was wonderful - I sure wish we would see this from all of those other developers who are churning out "collector edition" games at twice the price and think stretched graphics will suffice for widescreen - I really hate that this stretched option is becoming an acceptable standard - it is not acceptable to me.

Overall a great game!
 posted in PuppetShow: Return to Joyville Collector's Edition on May 1, 12 6:06 AM
This was a very fun and beautiful game. It was only mildly challenging on the hardest level, although there were a few more difficult puzzles. The artwork was excellent, but the story left a lot to be desired, it was not very well developed or as centered on the main character as I had hoped. It was a very familiar feeling game and very similar to the other Puppet Show games, but I do always enjoy them nonetheless. The length of the game was good, and the bonus game was fine, but not quite as pretty as the rest of the game.

My complaints remain the same with this developer. I wish they would create their games in true widescreen versus the old 4x3 format - it is really about time they updated their old standard graphics format. Also, they need to quit locking wallpapers until the end of the game when they are useless, in my opinion, as I am on to the next game and won't use them at that point. At least they have finally created a slightly more difficult game play option, which is a step in the right direction...
 posted in Haunted Past: Realm of Ghosts Collector's Edition on Apr 26, 12 5:30 PM
This one really grew on me as I went along. The game was not particularly challenging, but I found the storyline to be engaging. The artwork was lovely - while not as colorful as I prefer, it fit the storyline where you are moving back and forth to a ghostly realm. The game was a good length and flowed smoothly. (I loved the "area clear" prompts - very helpful). I did not care for the format of the strategy guide at all - I like to be able to look at the entire guide, not just what is coming up next. I also hated that the wallpapers were locked until the end - I wish developers would quit doing that!! Also, true widescreen graphics would have made the game much better.

Overall, however, it was an excellent game and I look forward to the sequel which was revealed in the bonus section.
 posted in Shiver: Poltergeist Collector's Edition on Apr 22, 12 12:34 PM
I really enjoyed this game. The graphics were very atmospheric and the story was engaging. The game play was smooth and moderately challenging. The game was mostly adventure/inventory type elements, with fewer hidden object scenes and puzzles than other games of this type. There were only a few puzzles, but they were very good. The bonus game was a good length and enhanced the main story. True widescreen graphics would have made the game even better. I appreciated that the CE wallpapers were available at the beginning of the game.

Overall, an excellent game!
 posted in Fear for Sale: Sunnyvale Story Collector's Edition on Apr 18, 12 2:13 PM
This was a very good game. The graphics were clear and colorful, and the game play was smooth, although not particularly challenging on the difficult mode. There seemed to be a good balance between adventure elements and hidden object scenes, but there were fewer puzzles than other games of this type. The story was somewhat convoluted, and was a bit more involved than some other similar games. The length was pretty good, with a decent bonus game. As with so many other games like this, it was developed with standard frame versus widescreen graphics, so it could have been much better with true widescreen graphics.

Overall though, an enjoyable and well-made game.
 posted in Resurrection, New Mexico Collector's Edition on Feb 11, 12 6:10 PM
This was a good game. The scenery was a bit on the depressing side, but the game had smooth game play with good adventure elements. It seemed to be mostly adventure/inventory and hidden object scenes, with a few puzzles here and there. I did like the story in the main game - while it was not too complex, it was revealed slowly in a way that kept my interest. The bonus game less so, but it was still a decent length and designed in the same manner as the main game, giving a different point of view.

The setting for this game was a bit different (from the darker ones which I love) but it is nice to have a change of scenery, which this game provided. The usual downside was no widescreen and also no voices, which would have definitely added to the atmosphere.

Overall, I did like the game and really thought it was well designed. I would certainly play another from this developer!
 posted in Sea Legends: Phantasmal Light Collector's Edition on Feb 10, 12 6:53 PM
This game was very good, and comparable to many CEs out there. It had a very familiar mix of adventure elements, hidden object scenes and puzzles. While the game play itself wasn’t very original, the spooky seaside setting was a bit different - I really liked the graphics, particularly the very realistic waves splashing against the shore. The story was ok, and the overall length was about average. The bonus game was well-designed, offering the other character’s point of view during the events of the story, which was quite well done. (As is too common in these games, the graphics were not in widescreen format...)

Overall it was a good game – I look forward to more from this developer.
My games are not saving either - I have written to customer service - I hope there is a fix for this soon!!
 posted in Nightfall Mysteries: Black Heart Collector's Edition on Feb 3, 12 5:55 AM
This was really a great and enjoyable game. The visuals were very colorful and clear and the adventure elements were excellent, with lots to explore. The puzzles were familiar but fun and were balanced nicely with hidden object scenes. The game was also pretty long, with a very helpful map. Although the story was not as well developed as the previous two in this series, I really enjoyed the way it was slowly revealed throughout the game (although a complete recap of prior events would have been really helpful).

I thought the CE had good extras, with collectables which are always fun, a well-designed bonus, and re-playable puzzles and hidden object scenes. The wallpapers could have been better, however, since I did not feel they made the best use of the game's artwork.

One important point about the selection of "widescreen" in this game (and most other CE releases). The widescreen option does NOT provide true widescreen graphics, only stretches and distorts the image across your screen - probably why some people complained of "graininess". The "black bars" so many people complain about are what make the images clear and put the graphics in the proper proportion (round is round, etc)...

I do not understand why stretched screens continue to be acceptable (or even desirable) to so many people, or why most game developers have not upgraded to actual widescreen graphics at this point in time!! This is always a disappointment in a quality CE game like this one, along with the issue of locked wallpapers...

 posted in Grim Tales: The Legacy Collector's Edition on Jan 27, 12 8:45 AM
This was an excellent game in almost every way. It had it all - excellent adventure elements, great graphics with a large environment to explore, and a perfect balance of inventive puzzles and hidden objects scenes that never repeated. The game was also quite challenging and very long. The bonus game was good as well.

I only had a few complaints, which really could have made this game top of the line. One is that the story was not very deep or well developed – the game could have definitely been better in that area, with more suspense and depth. This was needed in The Bride as well, but more so in this game, in my opinion. Maybe some more interesting journal entries, and notes found around the manor that added some element of suspense and intrigue – it was pretty bare bones in this regard.

Also, while the game was still quite challenging on the advanced mode, there were things that could have made it even better. There were too many instances where information popped up when you clicked on a hot spot telling you exactly what to do – I tried on the hardest level, and the same was true. Also, the in-game tips should have been more vague – just to point you in the right direction. Unfortunately they spelled out exactly what was needed next, when all that should have been provided was a hint – not specifics. For example: ‘go to the living room next and look around’ – instead of ‘go to the living room, use the tongs in the fireplace to pull out the coin and place on the table to generate the puzzle,’ etc…

In spite of its few flaws, it was an excellent, fun, long and wonderful game!!
 posted in White Haven Mysteries Collector's Edition on Jan 27, 12 8:43 AM
This game was good, but it could have definitely been better. It had decent graphics, very good adventure elements, lots of hidden object scenes and a few extremely easy puzzle-type activities. The length was on the short side, although the bonus game was longer than some others I’ve played in CEs, and was pretty good. The challenge level was moderate on the hard level, in terms of adventure/inventory objects.

The game had good, bad, and some rather odd points. One of its strong points was the story which was slowly revealed throughout the game (although it was very much on the dark side). Also good was the creepy soundtrack voices (some general background sound effects got on my nerves a bit, however). I disliked the strategy guide, as I typically do from this developer. This one seemed to start over in one particular spot every time I opened it –very annoying. Also, there was lots of lost potential in terms of atmosphere and consistency. Although the graphics were fine, they were mostly grim (in keeping with the theme) but some lighter scenes just didn’t seem to belong in the game (for example a pumpkin patch). There seemed to be promise early in the game of hallucinatory-type scenes – which was very good and creative – but there actually was only one…this type of thing made the game seem to be a bit thrown together. Also, the ending to the main story was quite abrupt. Oddly, I was left with several inventory objects that continued to appear during the bonus game, but were never used…

The asylum theme has been done several times over, and better, by other developers. While I enjoyed this game for the most part, I would definitely recommend FACES, Asylum Conspiracy, or Twisted Lands Insomniac over this one for a similar setting. Previous titles from this developer such as the Princess Isabella and Empress of the Deep series, or Voodoo Whisperer, are also far superior to this game.
 posted in Maestro: Notes of Life Collector's Edition on Jan 17, 12 5:00 PM
Well, I am not going to knock this ERS game (like I have been doing a bit lately) as I noticed some distinct improvement. On the hard mode, the game actually has a moderate amount of challenge - really, that is all I wanted...

As always, the graphics are beautiful (for the most part - there are still some inconsistencies - I wish their team would finish every scene with the same level of lovely detail and polish - maybe next time...).

I still love these games, but I just want a little challenge when I choose the hardest level. I don't expect - or want - every game I play to be extremely challenging - so I love that ERS provides beautiful, fun, and predictable games for those times when I want something a bit lighter. (But not so easy that it is no fun at all). I think they have finally provided what I was hoping for with their inclusion of a hard mode. It made the game more fun - I wish they would now go back and delete those unnecessary hints in every past game - oh well...

I was a beta tester for this game, and gave some very specific feedback concerning removing the explicit instructions for every inventory object. I am not going to pretend that is the reason this improvement was finally made, as I am sure I voiced one of many comments in this regard. However, I am delighted that some improvements were actually made.

Overall, I am now looking forward to the upcoming games, and any sequels to the various ERS series. Please keep up with these types of improvements - thanks ERS!!
 posted in Weird Park: Broken Tune Collector's Edition on Jan 12, 12 7:38 AM
This was a very good game, although not as challenging or complex as some other CEs out there.

I thought the overall atmosphere of the game was wonderful, with beautiful, colorful and creative graphics. The game play was smooth with good adventure elements and a mild level of challenge concerning the inventory items and a few puzzles. Also, the main game and bonus section were a good length. The story was not deeply developed, but was still entertaining. I really loved the haunted amusement park setting - (Dreamland remains my favorite, however, in terms of game design and challenge).

While I thought this game was really fun for the most part, I did not care for many of the puzzles - there were too many tile-rotating type puzzles (which I typically dislike). Also, while the hidden object scenes were enjoyable, they were overly easy and repeated up to three times in many cases. I was disappointed there were no wallpapers, since the artwork was so well done.

Overall, in spite of a few downsides mentioned above, I really enjoyed this game and would love to see more like it!
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