Posts created by dancemom1

 
 
Hello friends! As always, I review on the game play and let others review on the story line, as they are much better at that than I am. Looks like this might be #6 in this series. I don't have them all, but I do have a couple. This one started out promising, but quickly seemed to go downhill. The graphics weren't too bad and I didn't notice much in the way of blurring in the scenes. The colors were somewhat muted with hints of blue and purple, which is quite tiring on the eyes. Game play was good, with no glitches or problems during the demo. Voices were well done and fit the character and age, with some emotion as well. I did note that we could not click through dialog, most of the time, if we read faster than they speak. Some dialog was much too wordy, and not necessarily all that helpful. Sound FX were quite well done when we had them. Seemed to have a lot of bird noises. Animation was very good. Again we have a helpful owl goes to locations we can't reach.

HOPs were a mixture of silhouettes, place object in scene and interactive lists. Items were not difficult to find. Again, we play the same HOP multiple times and don't seem to move to new areas very quickly. This gets very boring very quickly. You can also switch to a match 3 game if you get tired of the HOPs. Puzzles were extremely simple and took no time or thought to complete. Hint system was very helpful, but I spent so much time in just a couple of locations, I don't know if we have the transport feature or not. However, there is a jump map just in case.

Collectibles were very disappointing. We only need to find "love" letters, which are actually envelopes with a red heart on them. So far, I have found three in each scene. They are plenty large enough to see and quite easy to find. Definitely needed more in this department.

I try very hard to get completely through a demo before I comment on a game. However, I just couldn't do it this time. The story moved so slowly, and we spent so much time in one or two locations, that I got bored and couldn't go on. This game is nowhere near challenging. If I don't care for a game, I at least try to find something positive about it for others who might like it. I think I did that above. However, if you are looking for a good story with enough action to keep you interested and moving, this is not the game for you. I'm sure this will appeal to beginners, but I doubt a seasoned gamer would care much for it. When I beta tested this one, I gave it a 3.5 on my scale, but think it's more like a 3.0. I will recommend for beginners, but this one has nothing that makes me want to get it for myself. No purchase for me.

As always, try it for yourself and see what you think. We all have different tastes in games and you may find this to be exactly what you are looking for. Thanks for the reviews. Play on!
 
 
 posted in Endless Fables: Dark Moor Collector's Edition on Apr 21, 18 7:33 PM
Hello friends! As always, I review on the game play and not the story line, as others do a much better job than I. Looks like this is #3 in this series. The graphics are very well done, with no blurring during cut scenes. Animation is fairly nice, but sometimes we have very weird expressions and eye movements. Body movements are a bit stiff. Game play was quite good, no glitches or problems during the demo, but sometimes felt a little old school. Voice overs were age and character appropriate and showed emotion. The colors were a bit blue in the beginning, but cleared up as the game progressed and were very clear and nice. Music was okay, but got annoying. Sound FX were were excellent and realistic. We don't have a helpful friend, but we do have an amulet that lets us dispel cursed creatures by playing a silly game.

HOPs are a variety of interactive lists, highlighted words and straight lists. The scenes are fairly clear and items are not that difficult to find. I did not see where you could switch to something else if you didn't care for the HOPs. Puzzles were quite simple, not challenging and nothing new. Jump map was well marked with areas of interest and identified by area name. Hint system is helpful, but it does not transport to longer locations. You do a lot of backtracking in this game, so the transport feature would have been a welcome addition. I found that we collect an unusual number of items in our inventory before we actually use any of them.

Varied collectibles, but not many. We have pumpkins of various shapes. These are quite large and easy to find, but not in every scene. You also have various morphing items. The only time you can collect one is during the morph in. When it morphs out, you have to wait quite a while for it to come back to collect. No real challenge here either.

This game had some pretty creepy things happening now and then and the story was a bit creepy as well. Be aware that things do jump out at you. I did like how our name was incorporated into the game play, making us a character. It is not a challenging game, and the story wasn't anything new or exciting. It seemed to move slowly. Personally, I feel this is more for a beginner than for a seasoned gamer. It did not make me want to purchase the game, but I will recommend it for beginners or anyone who just wants a simple game.

As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews. Play on!
 
 
Hello friends! As always, I review mostly on the game play and leave the story line to others who do a much better job than I. Is this really #14 in this series? Excellent graphics, very clear, with no blurring when going in and out of close ups. I did note that the inventory items look a bit like cartoon graphics, but okay. Colors are very nice, even with a few blues and pinks now and then. Animation is very well done, with very smooth movements and appropriate facial movements, depending on what is happening at the time. Game play is excellent, no problems during the demo and it fit my large screen quite nicely. The voice overs are well done, being age and character appropriate, and show emotion, not just someone reading a script. There seems to be a little more character interaction in this addition to the series. Music is mostly very quiet unless something is about to happen, then increases in intensity. Sound FX are well done when used, even though they are very quiet. Could have been a little more background sounds. It's nice that we can choose to use our friend "Elf" or not during the game. I did, simply because I like him and he isn't a nuisance. He just helps us get into places we can't quite reach.

HOPs are quite varied, with straight lists, riddles, silhouettes, and highlighted words. Scenes are fairly clean and items are not difficult to find. It almost seemed like some of the items were darker in color so they would stand out more. I did not see where you could switch to something else if you did not care for the HOPs. Puzzles were fairly challenging and took some time and thought to complete. I actually had to skip one, as I couldn't figure it out. Hint system is very helpful and it does transport to longer locations. You do a lot of back tracking in this game, so get your tennis shoes ready. You have a jump map, but it is very boring and not necessary with the transport feature.

Collectibles aren't bad. We have a combination of varied morphing items, which morph fairly quickly, but are not difficult to find. We also have puzzle pieces, which are fairly large, but easy to miss, as what I ran across was in black and white. We need to find 8 pieces each to complete 4 different pictures in our album. We also have to find 12 Elf poster/pictures. These are pretty easy to miss, as they can be anywhere and are not all out in the open or hanging on a tree. Nice to have a variety.

The story in this one was a little different and interesting. The action was fairly constant, but the story seemed to move a bit slowly. There was enough challenge in the game and puzzles to keep me wanting more and not get bored. I think all levels of players will find this one fun and challenging. When I beta tested this one, I gave it a 4.75. Because of the quiet SFX, I have reduced it to a 4.5. That said, yes, I am adding this one to my ever growing collection of CE games.

As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews. Play on!
 
 
 posted in Edge of Reality: Fatal Luck Collector's Edition on Apr 20, 18 7:50 PM
Hello friends! As usual, I review mostly on the game play and leave the story line to others who do a much better job than I. We have #3 in this series. Graphics are very well done, very clear and I did not notice any blurring when going in and out of close ups. Colors are very nice and true, even with a bit of blue here and there. Game play was quite good, with no glitches during the demo. Animation is well done, with realistic mouth and eye movement and smooth body movements as well. Voices were well done and were age and character appropriate. We have a lot of character interaction in this addition, which makes a game seem more realistic and not just a walk through. You can click through dialog if you read faster than they speak, without missing a clue or a needed item. We have a poker chip that we use to find hidden symbols. Not one of my favorite type of games, but at least it isn't a lot. Music is not bad at all and moves with whatever is happening at the time. Sound FX are very well done and realistic. I did not notice any quiet or "dead air" during the demo.

HOPs are nothing but interactive lists, at least during the demo. Scenes were fairly clean and clear and items were not difficult to find. I did not see that you could switch to something else if you got bored with the same thing all the time. Puzzles were quite challenging and mostly different than what we are used to having. Didn't really breeze through any of them! Extremely well done. The map shows where a collectible was missed. Hint system is helpful, but did not transport to longer locations during the demo.

For some reason, we just don't get much in the way of good collectibles in this series. We only had joker scepters, which were large enough to see, even though they were almost see-through. There was no real challenge to finding them at all. A bar off to the left tells you how many you need to find in each scene, most of the time, it is two. Would have been nice to see some morphing objects here and there.
We do collect 6 card with various powers that help us throughout the game, e.g., strength.

This series just seems to get better with each addition. It's not a continuation of a previous game, it is an entirely different story...how refreshing. The story was interesting and you were constantly on the move doing something throughout the demo. It flowed very nicely and I was disappointed when it ended. The only thing I did not care for was the scrolling scene, but not every scene does it. I think most levels of players would find this one challenging and interesting. Yes, I will definitely add this one to my collection. When I beta tested this one, I gave it a 4.75...staying with that. Very nice game!

As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews. Play on!
 
 
 posted in Grim Facade: Broken Sacrament Collector's Edition on Apr 15, 18 3:59 PM
Hello friends! As usual, I review mostly on the game play and leave the story to others. Graphics aren't bad in this addition, and I didn't notice much in the way of blurring when going in and out of close up scenes. Game play was very good. Voices were age and character appropriate and we seemed to have a fair amount of character interaction. The one thing I do not care for it the need to choose dialog. Why, just say it and get on with the game! We can click through dialog if we read faster than they speak, and not miss any of the story or clues. Colors aren't too bad, even though we are in a dark and dreary place. The sound FX we quite nice and the storm was realistic. Wonder why the crows were scared off by a gunshot, but not the thunder and lightening. Animation was well done and movements were smooth.

HOPs are nothing new and items are not difficult to find. I did not see that we could switch to something else if we get bored with the same old HOPs. Puzzles were fairly simple, and took no time or thought to complete. Map was helpful and did indicate if a collectible was missed. Hint often did not give one, but said "nothing more..." Frustrating.

Collectibles were disappointing. We coins to collect and then use to update a yacht. These yacht coins are quite large and not easy to overlook. We also have 27 morphing items, which again, are not difficult to pass up. No challenge here at all.

Maybe I'm just tired of this series. The story is the same, the sounds are the same and it just doesn't have the excitement that the first few had years ago. There wasn't anything that made me want to buy it. I'm sure a beginner would find this one entertaining, but I don't see that it's all that for a seasoned gamer. I will recommend it for beginners only.

As always, try it for yourself and see what you think. We all have different tastes in games and you may find this one to be exactly what you are looking for. Thanks for the review. Play on!
 
 
Hello friends! As usual, I review mostly on the game play and not the story line, although I do comment a bit. Graphics aren't bad in this one, except in the close up scenes, no surprise there. Colors are fairly nice and true. Game play is good. Animation is very nice and smooth. Voices fit the age and character and seem to have some emotion and urgency. We don't have a lot of sound FX, but what we do have is well done. Music grabbed me in the beginning, but then just trailed off.

HOPs were a combination of silhouettes, lists and riddles, and were well done. Scenes were clear and items were not difficult to find. They did add morphing items in the 16 HOPs as well. Puzzles weren't difficult, but did have a bit of a challenge to them. Hint system is helpful and it does transport. We do a lot of back tracking, so this is a good feature to have. The demo was so short that I didn't even have a chance to look at the map.

Collectibles weren't bad. We have to find 41 "signs" that all look like Little Red Riding Hood dolls. Some are quite easy to see, but others are a little small or in dark areas. That's all I was able to find.

As I said, this demo was extremely short. I still had 57 minutes of play when it ended, so it's difficult to really get a feel for a game. Makes me wonder how long the actual game will be. The story seemed a little different than most. I wasn't impressed with it when I beta tested it back in December, but the dev seems to have fixed a few things. I'm really on the fence with this one. There wasn't anything that really made me want to buy it, but I do wonder what's happening and why. I think I'll wait for a really great sale and maybe get this one.

As always, try it for yourself and see what you think. We all have different tastes in games and you may find this one to be exactly what you are looking for today. Thanks for the review. Play on!
 
 
Hello friends! As always, I review mostly on the game play and leave the story to those who do a much better job than I. I've lost count for this series, mostly because I don't have them all. The graphics are not bad, but a bit of a blur in close up scenes. Colors are a little muted, but for the most part, are well done. Game play was very good, no problems during the demo and it fit my large screen. Voices are okay, but we, as the detective, do not speak. Instead, we have to click on the dialog. Definitely takes away from the game play, and not one of my favorite features. Not a lot of animation in the extremely short demo, but what we had was fairly nice and smooth. Music was okay, and seldom used. Not much in the way of sound FX, which is very disappointing. We do still have the annoying loud bell, or whatever it is, every time we find an object.

As usual, HOPs are very few and far between. Items were not difficult to find. We had a variety of silhouettes, interactive lists and highlighted words. I did not see that you could switch to something else. Puzzles were simple and took no time or thought to complete. Again, we had that annoying "follow the line" puzzle. Hint system is very helpful, but there was no transport feature during the demo. There is a lot of back tracking, so this feature would have been nice. The game was quite easy to follow. The map is very bland, but it was okay and nice for a quick jump to another location, since we didn't have a transport.

Collectibles were a little disappointing. Unless I missed something, all we have are 26 morphing objects. What I've found so far, is quite large and easy to spot, except that they morph in for about 8 seconds and out for only 2 seconds, making it easy to miss one if you are in a hurry to move on. We also have 9 collectible cards that tell you about each character. Plenty large enough to see. No challenge here.

I love Poe, but having his name on these games is very misleading, since none of them have actually been the true story, or even close to it. Personally I think the game would be far more entertaining if the devs actually stuck to the story. I think this one is the most disappointing of them all, but the demo was so incredibly short, that it was difficult to really get into the game and get a feel for it. What little we had, did not grab me or make me want to get it. I definitely do not feel this is CE worthy at all. Usually, if I don't care for a CE version, I will wait and give the SE a try. I've found that the CE often makes a much better SE. Because the only part of this game that has anything to do with Poe is the title, I will not be purchasing this one. Maybe a beginner would find this one entertaining, but not challenging. Rarely do I not find some reason to recommend a game, even if I don't care for it myself, but not this time.

As always, give this one a try and see what you think. We all have different tastes in games and you may find this one to be exactly what you are looking for. Thanks for the reviews. Play on!
 
 
 posted in Moonsouls: Echoes of the Past Collector's Edition on Apr 2, 18 1:36 PM
Hello friends! As always, I review mostly on the game play and leave the story to someone else. I do, however, comment on the story line. When I beta tested this one, it had more blues and purples. Very happy to see that they cleaned up the colors...very nice true colors. Graphics are very well done. Animation isn't bad, but body movements are sometimes a bit stiff. Voices are age and character appropriate. It's nice to see the dialog fit the facial expressions so well. A couple of times, the dialog seemed a little silly, but otherwise well done. There is quite a lot of character interaction, which makes a game far more interesting. Sound FX are done very well. Music isn't too bad and fits the game and action. Game play was excellent and the scenes fit my large screen perfectly.

HOPs are a very nice combination of lists, pairs and matching "swatches" of a picture or item in the HOP. I didn't see that you could switch to something else, but the HOPs were well done, so why would you want to? Scenes are not junk piles and items are not difficult to find. You also have morphing objects within the HOPs. Puzzles aren't bad, not extremely challenging, but a couple had me thinking and took a little time to complete. Hint system is very helpful and we do have a transport feature for longer locations. The map was bland, but with the transport, you really don't need it anyway.

Collectibles were the usual symbol that this developer uses in their games. Quite large and very easy to see. We also have morphing items to find in the scenes. These are not as easy to spot. Not a lot in the way of collectibles, but they fit the game, and are fairly well done. There are icons in the bottom left corner that tell you if you have missed one of the collectibles, and you can go back to pick them up.

The graphics and story line remind me of another, but the name escapes me. I have so many, who can remember? At first, I thought it was a continuation of the other game. You are constantly on the move in this one, so you don't get bored running around and back tracking. Yes, you have back tracking, but it really isn't a lot, and you don't spend a great deal of time in one area. There is enough challenge to keep you interested. The only minus for me was that when I ask for a hint, the "beam" that points to it was very light and often hard to see, so I had to hit it more than once. Otherwise, a very nice game. I believe all levels of players will find this one fun and somewhat challenging. Yes, I am going to add it to my CE collection. Gave this one a 4.5 on my scale.

As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews. Play on!
 
 
 posted in Darkness and Flame: The Dark Side Collector's Edition on Mar 31, 18 4:04 PM
Hello friends! As usual, I review mostly on the game play and leave the story line to others who can do a much better job than I. I believe this is #3 in this series. I really like how this game picks up where the other left off, giving you a little explanation of what and why things are happening. The graphics are quite good in this addition, even thought some are a little cartoony, e.g., unusually large and clunky looking inventory items. Colors are very nice and true. Voices are fairly nice, except that "Alice" has such a high pitch to her voice, it gets somewhat annoying very quickly. Music is quite soothing and not overpowering at all. Game play was very good, with no problems during the demo and the scene fit my large screen without gaps or black lines around it. We have really great sound FX in this one, being realistic and appropriately placed in the game. There is no dead air time in this game. Animation is very smooth and quite well done. It actually reminds me of the old Lara Croft games, same type of movements (yep, I had all those too). The one thing I had to laugh at was how Alice stood when talking to someone. Her hand is in such an odd position, she almost looks like she's having an "ah-ha" moment. Silly, but not a deal breaker. You'll know what I mean when you play the game.

HOPs are varied, with interactive lists and silhouettes so far. Items are not difficult to find and the scenes are clear...no junk piles in this game. Puzzles were pretty simple and took no time or brain power to complete, but I did run across one that was somewhat challenging. Hint system is very helpful and actually gives you a hint when you ask for it. The jump map is set up quite nicely. Areas are identified and also show if you have missed a collectible or morphing item. I only use the strategy guide if I just can't find the collectible.

Collectibles are varied as well and well done. We have to find 30 morphing items, all are different, and not too small to see. We also have various bugs to collect. Not sure if this changes as we progress, because it showed only 8 needing to be found. This are also fairly large, but still not as easy to spot as you may think.

Other than the "cartoony" inventory items and Alice's annoying voice, I really like this game. You are constantly on the move and we have a lot more character interaction that what we usually see in these games. The challenge is finding all the collectibles, which I really do like, the more the better for me. The story is a continuation of sorts and pretty easy to follow. When I beta tested this one, I gave it a 4.5 on my beta scale...I'm sticking to that rating. I believe this game will appeal to gamers of any level. Yes, I am adding this one to my CE pile.

As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the review. Play on!
 
 
 posted in Immortal Love: Black Lotus Collector's Edition on Mar 25, 18 2:41 PM
Hello friends! As always, I review mostly on the game play and let others review on the story. Looks like we have #4 in this series. The graphics in this one are quite nice, clear, with very little blurring now and then. Game play was excellent, with no problems during the demo at all and it fit my large screen. Colors are very bright and true, but not over powering. Animation was well done and movements were very smooth, except for the occasional odd mouth movements. Voices are very well done and showed emotion, fear, etc., and were age and character appropriate, and occasionally silly dialog. You can click through dialog, if you read faster than they speak. We had very few sound FX, which was disappointing, and there seemed to be a little more character interaction, but not a lot. Music was monotonous, even when turned down low.

HOPs were all interactive during the demo, so hopefully, they switch to something else as the game progresses. Items are not difficult to find and scenes are pretty clean. Puzzles were painfully simple, and took no real brain power to complete. This was a disappointment. Hint system is very helpful, but I did not see that it transports to longer locations. You don't really do that much long distance back tracking, but you do a lot of running around. The jump map is easy to follow and areas are well marked. It also shows if you missed one of the collectibles in that area.

The only collectibles I found are 68 Phoenix, which are not as easy to spot as you may think. The are fairly large, but very pale in color until you click on them. I did note that if you see one before speaking to a character, you cannot pick it up..weird. There is a tab on the far left that will tell you how many are in each scene. Of course, if you can't find one, you can always look at the strategy guide. Even at that, I found a few very difficult to see.

This addition wasn't as much fun as others in this series. The lack of more collectibles was quite disappointing. The story was nothing new and moved very slowly. I got a bit bored toward the end of the demo. Also got frustrated with the scrolling scenes. They were too touchy and moved too easily, so it was often difficult to look at something without moving away from it. Personally, I don't feel this one is CE worthy. Normally, I will put a game aside and give the SE version a try. I often find the SE to be a better game, but I'm not sure about this one. It is a wait and see for me. I will recommend this one to beginners, who haven't played any of the others in this series.

As always, try it for yourself and see what you think. We all have different tastes in games and you may find this one to be exactly what you are looking for today. Thanks for the reviews.
 
 
 posted in Immortal Love: Black Lotus Collector's Edition on Mar 22, 18 1:28 PM
pennmom36 wrote:@nanafraser
@tribrach


I often wondered if the games are getting boring because I've played so many, but then why is it, that I can dust off an older game that I've played many times, and yet, still thoroughly enjoy it?




I wonder the same thing way too often these days.
 
 
 posted in Vacation Adventures: Park Ranger 7 on Mar 21, 18 12:19 PM
Hello friends! As usual, I review mostly on the game play and leave any story line to others. This addition doesn't really have a story, as such, just fun in the park. This makes #7 in this series and I have them all. If you like pretty much straight HOPs, then you will like this series. Graphics are pretty nice, even though the faces make me think of "Chucky," still a little creepy. The scenes seem to have been cleaned up a bit and aren't as cluttered. A lot of items are still quite small and you can get eye strain trying to find them. We still have the extras, e.g., finding wildlife and garbage for extra points. The garbage can be a carton, crumpled paper, pizza box, coffee cup, empty bottle, paper sack. I spent 15 minutes looking for another piece of garbage in the first scene, before I remembered they don't close the can lid in this series! Yep, I need to find them all. This is the challenge is in these games, and their placement can blend well into the background. You can still replay the scene if you don't find everything the first time. No, there still aren't any voices, just dialog from our characters, and other than the monotonous music, we have the crashing of the garbage as we toss it into the can for sound FX.

What I like about this series, is that you know exactly what you are getting, because they never change anything. Same puzzles, same collectibles, same souvenirs. I play for the HOPs, not for the story. Even at that, the puzzles are varied and not one right after the other. Each scene and each puzzle that is completed earns you money to purchase souvenir items from your vacation. Buying them doesn't give you extra point or game play, it's just a way to spend the money you make accomplishing each goal.

HOP games are my favorite and I have piles of them, all with story lines. Sometimes, you just want to play without really thinking about anything. That's why I love the Vacation Adventure games...all of them. I gave this one a 4.75. Yes, I have already added this one to my pile. I think most players will find this one a nice game for a lazy quiet day.

As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews.
 
 
 posted in Mystery Tales: The Other Side Collector's Edition on Mar 20, 18 1:22 PM
Game froze up when I was trying to mix the water, moss and insecticide. I can't go any further in the game until I get this mixed. Sent a message to the Techs and got a code for a replacement game. That's nice, but I want this game to work. The Devs need to pay attention to these issues and get them fixed. I love this series and am extremely disappointed in this. Never had any problems with this series before. Trying a reload to see if that will help. Very frustrating!
 
 
 posted in Mystery Tales: The Other Side Collector's Edition on Mar 17, 18 5:06 PM
Hello friends! As usual, I review mostly on the game play and leave the story line to others. Is my count off, or is this really #9 in this series? We have excellent graphics, even with the slight blur when going in and out of close ups. Lovely, clear and true colors, not too bright or over done. Very nice voices, but not a lot of character interaction. Our "bad guy" has a very sinister sound, and our characters have emotion in their dialog, very well done. You can click through most dialog if you read faster than they speak and not really miss any clues. Animation is quite realistic in facial and body movements, except the puppy is a bit stiff. Sound FX are very well done and pretty much throughout the entire game. Music isn't bad, but I always turn it down. I much prefer hearing the sfx and voices when we have them. We have glasses that we must use to see past events, in order to learn what is happening and why, as well as collect needed items to progress in the game. There is an odd little whiny sound when there is an area to look at...sort of weird, but not a deal breaker.

HOPs were somewhat different, fun and varied. We had interactive lists, "swatch" match (for lack of a better description) and finding parts. Very nice combination. If you don't care for the HOPs, you can switch to the match 3 game. Puzzles were fun and often challenging, and some were a little different than what we are use to. We can choose between easy and hard. Even on easy, I found a couple quite challenging and thought provoking. We have our perfect map that indicates which area has a collectible that was missed. Areas are well identified and of course we do use it as a jump map. Hint system is very helpful and actually gives you a hint rather than telling you to move on, or nothing more here.

Collectibles are well done and not as easy to find as you may think. Yes, this is where we have a lot of challenge. We have to find 108 coins in order to put our college back together, and it is quite the mess. These aren't hard to find, you just have to remember to look for them. We also have 12 various and creepy artifacts to find. These morph quickly and are easy to miss. We also have demonic pages from a book. These can be a bit small and easy to overlook.

I really like this series and I have them all. The story in this addition is a bit different, but moves a little slowly. Even at that, the story flows quite well and we are constantly on the move, so I didn't really get bored. This game has enough to keep you interested and moving. I think all levels of players will find this entertaining and worth the CE price. Yes, I am adding this to my collection.

As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for it at all. Thanks for the reviews.
 
 
 posted in Mystery of the Ancients: Black Dagger on Mar 17, 18 11:32 AM
Hello friends! As usual, I review mostly on the game play and leave the rest to others, although I do reserve the right to comment on the story as well. Well, we have #7 in this series. Yep, got them all, liked them all. Graphics in this game are extremely well done, and very clear when moving in and out of close ups. Animation is exceptional, with smooth body movements, and have realistic facial movements. Game play was very good, with no problems during the demo and the scenes fit my large screen quite nicely. Voices were very nice and were age and character appropriate, although we did not have much in the way of character interaction. It's easier to get into a story if the characters speak more, or if you have really great sfx. You can click through dialog if you read faster than they speak, and not miss any of the story line or clues. We had very little music, but the sfx were pretty nice, when we had them. I was surprised to see that the dev had cleaned up the colors, which were very nice and clear and we didn't have the usual blues or pinks in this addition.

HOPs are really well done, varied and different. We have silhouettes, puzzles within a HOP, IHOPs and match. Items are not difficult to find and the scenes are mostly fairly clear. I did not see that you could switch to something other than the HOP. Puzzles were fairly simple, but some did take a bit of time to complete. I do like the ability to reduce skip time down to one second, rather than 15. The hint system is very helpful and it does transport to longer locations. You do a lot of backtracking in this game, and you are constantly on the move. I did not care for the map, but we have the transport, so I didn't need to use it. It does show if you have missed a collectible in one of the areas.

Collectibles were not many, but challenging to find. We have 8 character statuettes that are large and easy to spot. We also have 23 crowns that are well blended into background colors and features. They are not as easy to see as you may think.

This story line isn't anything new, but it flowed well and had a lot of action to keep you interested and moving. I did downgrade this one because it is so quiet, and not much character interaction, but I found it entertaining and feel that it will pick up as we progress. That said, I found the game to be well put together and have given it a 4.5. I think all levels of players will find this one worth the CE price. Yes, I am going to add it to my CE collection.

As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews.
 
 
 posted in Nevertales: Creator's Spark Collector's Edition on Mar 10, 18 5:08 PM
Hello friends! As usual, I review mostly on the game play and leave the story to others. I believe this is #7 in this series. The graphics are extremely well done and quite clear. We do have bright colors, but they are not over powering. However, there are bright lights occasionally, only when traveling to other worlds. Game play was very good, no problems and filled my large screen. Animation is quite well done and movements are not stiff or choppy. Voices are well done and are age and character appropriate. Music was nice and I didn't find it annoying or monotonous. Loved the sound FX, very realistic.

HOPs are varied, with interactive lists, highlighted words, etc. We also need to find morphing items in the HOPs, which is not as easy as you think. Scenes are clear and items are not difficult to find. Puzzles are not difficult either, nothing new or too challenging. Hint system is helpful and we do have a jump map, which I found to be somewhat bland and boring. However, I found that the hint will point you in the right direction, but not give a hint as to what you do when you get there. A little frustrating, but okay. I like that you have many different levels of difficulty to choose from before starting the game.

The only collectibles I found were the usual symbol that this dev uses in all their games, and story mementos, 31 of each. Not sure what the mementos are for yet. The collectible items are quite large and easy to find. This was a little disappointing.

This story is well done, and is somewhat different with each addition to this series. It is not extremely challenging, but enough to keep you interested and it has enough action to keep you moving. I really like this series and this addition is no exception. Because of the "non-challenging" collectibles, I gave this one a 4.25. I think this will appeal to all levels of players and yes, I am going to get it for my collection.

As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews.
 
 
 posted in Haunted Hotel: Lost Dreams Collector's Edition on Mar 10, 18 4:40 PM
Hello friends! As usual, I review mostly on the game play and leave the story line to others who do a much better job than I. Wow, this series just keeps on going! Graphics were nicely done, very clear with no blurring when going in or out of cut scenes. Game play was excellent, with no problems during the demo. Colors were very clear and bright, but not over powering at all. Voices are age and character appropriate and very well done, when we have them. During the demo, there was very little character interaction. Music was okay. This game was fairly quiet, so I didn't really notice much in the way of sound FX. Animation was excellent, including the appropriate facial movements.

HOPs were clear and clean, no junk piles. Items were easy to find, so no eye strain. As usual, we had a combo of interactive lists, silhouettes, finding pairs and straight lists. I did not see that you could switch to anything else if you got bored with the HOPs. Puzzles were not difficult, and real time or thought to complete. We do have a lot of back-tracking for items, but we have a transport feature that saves a lot of time. You also have a jump map if you prefer, but the transport is much faster. Hint system is helpful. Strategy guide is the usual and helpful if you just can't find that one last collectible.

Collectibles aren't bad and some had a little challenge to finding them. We have 27 morphing items to find. These are not difficult, but they do morph fairly quickly. We also have 20 picture pieces that can be almost anywhere. They are fairly large, so not difficult to miss if you remember to pick them up. We also collect 13 memories. Not sure why yet, as I didn't see that we could use them or look at them during the demo.

The story is nothing new, another wife, husband, sister, etc., goes missing and we must save them from the bad guys. The story started to get a bit "out there" when the demo ended, so I'm not really sure about this one. I may have to replay the demo again. This is one you will definitely need to decide for yourself. At this point, I don't think I can recommend this one, except to beginners.

As always, try it for yourself and see what you think. We all have different tastes in games and you may find this one to be exactly what you are looking for. Thanks for the reviews.
 
 
 posted in Vermillion Watch: In Blood Collector's Edition on Mar 7, 18 7:04 PM
Hello friends! As usual, I review mostly on the game play and leave the story to others who do a much better job than I. This makes #5 in this series...yes, I have them all. As usual, the game has excellent graphics, very clear, with bright true colors. As in all other games these days, we do have a slight blur when going in and out of close up scenes, but not enough to worry about. Game play was excellent, with no glitches during the demo and the game fit my large screen quite well. Animation is extremely well done, with realistic facial movements and fluid body movements. Voices are very well done, being age and character appropriate, and speak with emotion, e.g., anger, fear, shock, etc. Dialog can be clicked through, if you read faster than they speak, and not miss any of the story line or any clues to the game play. I did find that we had some "choose dialog" scenes in this addition. I'm not a fan, but fortunately, they were few and far between. The music was well done, not over powering and only used when needed for affect. Sound FX are nicely done as well.

HOPs are interactive lists, with multiple layers to complete, and some highlighted words. The scenes are clear and items are not difficult to find. I did not see that you could switch to something else if you didn't care for the HOPs. We do have morphing objects in the HOPs. They are not as easy to spot as you think and can be pretty tricky. Puzzles were somewhat challenging and they did take some time and thought, although we also had some that were fairly simple. Hint system is helpful, we do have the transport feature for longer locations. Yes, we do a lot of back tracking, so this comes in handy. We also have a jump map, but it is very boring. With the transport, who needs a map?

Collectibles were a little disappointing. All I found are 42 "signs" which are all the same shape and color, and quite large and easy to see. The challenge is to remember to look for them.

I really like this series, I think because they always pick up where the last one left off and give you a short overview to bring you into the new game. Very well done. The story was interesting and flowed extremely well. You are constantly on the move, so you don't get bored staying in one place long or returning to one area too many times. We have quite a lot of character interaction as well. This makes a game more realistic for me. I do not give 5 stars easily, as a game must be exceptional in all aspects for that. As good as this game is, it fell short because of the lack of extra collectibles. That said, I still gave it a 4.75. I think all levels of players would find this one challenging and fun. Yes, I am going to add it to my CE collection.

As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews.
 
 
 posted in Wanderlust: What Lies Beneath Collector's Edition on Mar 5, 18 12:11 PM
Hello friends! As usual, I review mostly on the game play and leave the story line to everyone else. Graphics in this game are not bad, actually. Game play was good, with no problems during the demo. Colors were fairly clear and true. Not a lot of animation, but mostly stiff and deliberate moves. Voices sounded like the same two people trying to do all of them. Neither acted with any real emotion or excitement for any realism at all.

HOPs are nothing new, just interactive, with a morphing object tossed in. The scenes are somewhat cluttered, but items aren't difficult to find. Puzzles are quite simple and take no brain power to complete. However, one did take a little time. Hint system is quite helpful, but it does not transport to longer locations. This isn't a bad thing, since you spend a great deal of time between one or two locations before moving on.

Collectibles are very disappointing. All I found is a large symbol, the same as in all this dev's games. Definitely needed more in this department. I did find that if you did not find the collectible and moved to another location, you could not go back.

This story moved quite slowly and provided very little character interaction or action. There was no challenge to any part of it. I will recommend this to a real beginner, but not to a seasoned gamer. There was nothing to keep me interested or wanting more. Yes, I will recommend it, but no I will not buy it for myself. It would have to be a very lazy day for that to happen.

As always, try it for yourself and see what you think. We all have different tastes in games and you may find that this one is exactly what you are looking for. Thanks for the reviews.
 
 
Hello friends! Welcome to another addition to this series. As always, I review mostly on the game play and leave the story line to others who do a much better job than I. Graphics are fairly clear and nice, except when going in and out of close ups and cut scenes, then a bit blurry, as usual. Game play was very nice and I had not glitches or problems during the demo. Colors are very clear and bright, without being blinding. Animation is very well done, except for a little during the opening scene, when the mouth didn't quite match the dialog. Music was quite soothing and very nice background sound. Voices are well done and are age and character appropriate. There wasn't a tremendous amount of character interaction, but enough. Yes, we still heal people infected with the crystal disease, and have the diagnosis lens. Personally, I'd prefer that we just find the written ingredients and forget the lens. I do like using the healer kit, though. I think I'm finally getting the hang of it, as I managed to only have to place items twice to get it correct. Sound FX are nice when we had them. A little more would have really perked up this game.

HOPs are varied and very well done, with silhouettes, interactive lists, highlighted words, and place items in the scene. The scenes are fairly clear and uncluttered and items are not difficult to find. You can switch to a match 3 if you prefer. Puzzles were fairly simple, and you can choose between easy and hard. This addition was not overrun with HOPs or puzzles, but had enough to break the monotony of straight game play. As usual, this game has my favorite map. Areas are clearly identified and you can choose to have it tell you if you have missed a collectible or not. The hint system is very helpful, but it doesn't have the usual transport popup. When you need to transport, the map opens and it shows you where the next area is open. There is a lot of back-tracking, so this is a big time saver. Strategy guide is the usual and easy to follow.

We have a lot of varied collectibles to find in this addition. We need to find 15 medallions, which are not all that easy to find as you think; 76 coins to buy items for our medical laboratory, which are very easy to miss, and 15 various figurines, which are fairly large but easy to overlook. Love it when we have lots of collectibles to find.

I really like how this series picks up where the last one left off. Yes, same story, but still interesting and fun. I didn't see any "inter dimensional" travel, so hopefully we don't have the bright lights we had in the last one. This game is not exceptionally challenging, but I found it interesting enough to want to play it out, and I really like the collectibles. Even at that, I gave it a 4.25 on my rate scale. I think all levels of players will find this one a nice game. Yes, I am adding it to my collection.

As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews.
 
 
 
 
 
 
 
 
Go to:   
 
 
 
KEY:    Unread    Read    Sticky    Locked    Announcement    Moved    Moderator