Posts created by FRHgames

 posted in Cursed House 5 on Feb 22, 18 8:32 AM
unfortunately there is no way to get rid of these hints other than direct editing of you profile
 posted in Cursed House 5 on Feb 21, 18 9:46 PM
start with the RIGHT half of the field, remove coins and frozen coins. Wall of inactive torches will disappear.Then activate the red hot stone. The left trunk opens.
Collect all coins and then activate the green hot stone. The right trunk opens.

However, in similar cases you should remember that adjacent lightning strike will open a trunk if it is flashing, i.e. ready for opening.
 posted in Cursed House 5 on Feb 21, 18 7:37 PM
Start with the top light beam and remove all obstacles on the way ( mirror tiles are obstacles, too! )

Light source disappears if there's no more dark clouds on the side the light is pointed to.
 posted in Cursed House 5 on Feb 21, 18 7:31 PM
Look at the top right corner. There are two tiles: a green crystal and a mirror.
If you will destroy this green crystal, it will remove a piece of ground. And the mirror will drop to the bomb. It will cause a detonation.

Adjacent explosion will bring the fire to the left part of inactive torches. To move a fire further on, make a lightning again and destroy a purple tile at the bottom, just between active and inactive torches. There are few such sections and every time you'll need to use a lightning to distribute fire to the inactive torches.
 posted in Cursed House 5 on Feb 21, 18 7:24 PM
No, there are no spiders. They're only in CursedHouse1.
 posted in Cursed House 5 on Feb 21, 18 10:07 AM
make a lightning and destroy crystal in the right column. Other tile will fall and will cause a detonation.
Use lightnings to distribute the fire to inactive torches.
 posted in Cursed House 5 on Feb 21, 18 3:45 AM
Use power - ups to remove pieces of clay and collect all coins behind the clay. Then the trunk will open and you can remove the 2nd magnet
 posted in Cursed House 5 on Feb 21, 18 12:46 AM
Hi, fishes!
we've made a new game, Cursed House V, hope you'll enjoy it!
However, if you're stuck or need a hint - ask in the forum! We, devs, are monitoring this forum and reading your reviews!
 posted in Spellarium 2 on Jan 6, 18 8:14 AM
All you need is to read the pop up hint.
 posted in Spellarium 2 on Jan 4, 18 8:36 PM
Unlock and use the left cannon until it disappears.
DRAG drops to bottles.
Finish levels
 posted in Spellarium 2 on Jan 1, 18 5:53 AM
jackelfish wrote:How do I get the golden drops to the frame/ didn't have a problem with the purple drops. Thanks
Just didn't understand your question :-)
 posted in Spellarium 2 on Dec 23, 17 12:03 PM
did the rainbow appear in the town?
if the game is finished, match 3 levels will follow in a random order, not 71,72,73 but something like 10,115,25,74,11 etc.
there are 100 match3 levels
 posted in Spellarium 2 on Dec 16, 17 6:09 AM
It is strange. Which level you're in?
Can you tell in more details what's going on?
 posted in Spellarium 2 on Dec 14, 17 12:12 PM
remove bug, then you can take buggy coins.
there are red hot stones and a red cell under the buggy coins.
explode the red hot stones. as soon as the red hot stones exploded, move right coin half to the right and let the shielded boxes fall down.
 posted in Spellarium 2 on Dec 12, 17 12:13 AM
if you've completed the game, the house is bright, levels are following in a random order ( a warning window was given just after completing the game )
In this case you can either play in a random order or create a new player.
 posted in Spellarium 2 on Dec 6, 17 9:48 PM
OK, if you explode a dynamite and there are still no combos, it is better to re - start level. Push menu->REPLAY
 posted in Spellarium 2 on Dec 6, 17 9:45 PM
do you have a screenshot or more details?
 posted in Spellarium 2 on Nov 28, 17 8:02 PM
hmmm... sounds strange. The game was checked on several win 10 computers and there were no problems...
 posted in Spellarium 2 on Nov 28, 17 10:45 AM
No problem! There are two keys and two locked coins: for the left coin it is the right key and vice versa.
 posted in Spellarium 2 on Nov 28, 17 1:31 AM
The target time to complete this and other levels is 1:30-2:30 minutes but only if you do everything in a right order.

In this level it is very important to know that you can drag the drop to the vial if the distance between drop and vial is 1 cell and this cell is not locked.
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