Posts created by Buccaneer2

 posted in Trade Mania 2 on May 16, 14 6:40 AM
Something obvious just hit me regarding House Rule #1. While Tasks introduce way too much money into the game simply by you playing normally, what makes this even more overpowered is that the AI does not get the same rewards. This, in affect, takes something that is unbalanced and unbalances it even more.
 posted in Trade Mania 2 on Apr 27, 14 8:36 AM
It is frustrating to examine why the AI opponents do not have any money. Here are some of the reasons I see:
1. They buy up properties until they get down to around $10k (for example)
2. They keep buying vehicles when they shouldn't (they can't afford to buy much commodities anyways)
3. They keep buying irrelevant cards (like Parking) when they shouldn't
4. Trading in this version simply does not give you much of a profit margin unfortunately, so their balance remains low most of the time
5. It takes them a long time to build improvements (and even at that, they build too many supermarkets which are only beneficial if you are trading, which they are not)

Therefore, with a consistent balance hanging around $10-20k, it doesn't take long before they can't afford a rent and therefore, have to sell their $60k property for peanuts (usually 15-20% of nominal value) which does not help their balance anyways. Remember in the first version where you could mortgage and even when you have to sell, you get a lot for the property. All that is gone and with the AI's lack of money, it's hard to play this game.

Can any of these be fixed and perhaps a new version that plays more like the first version?
 posted in Trade Mania 2 on Apr 13, 14 1:58 PM
I have not given up on Trade Mania 2 even though I still play the first version frequently. This game is so frustratingly stupid but I do like the new cities (as small as they are) and the events. The AI is so incompetent (along with the overpowered tasks) that you have to have a lot of house rules just to give yourself some semblance of a game (unlike version 1, for the most part). Here are the house rules I have come up with (playing Moscow - the other two cities are hopeless):

1. Play a Custom Game (even though the single worst design was including tasks into the custom game)
2. Set the max number of opponents to Hard (I had not played on less than Hard to know if it makes a difference)
3. Set the winning percentage to 100% and casino to 0
4. Do not buy any properties until you have gone completely around the board once
5. Do not buy any cards...ever
6. Do not play casino
7. Do not buy opponent's stocks
8. Do not bid on opponent's properties when they give them away (what happened to mortgaging??)
9. Do not build factories

With these house rules, you are essentially giving your opponents a slight head start but they still do not have any money (can't do anything about that).
 posted in Trade Mania 2 on Jan 26, 14 9:26 AM
I finally had the time to complete all three Campaign games, got the "success" screen. But much to my dismay, when I started a new Custom game, I still get tasks popping up. This is almost a show-stopper for me for tasks are very overpowered (gives you but not the AI too much money). I understand the choice of having them in Campaign games but they have no place in Custom games. Version 1 did not have tasks for the Custom games, thankfully. Is there a way to turn off tasks for Custom games in version 2 so I can play it with some semblance of competitiveness?
 posted in Trade Mania 2 on Jan 26, 14 9:20 AM
As an addendum, finished the Moscow campaign game and ended up with getting about $246,000 income per turn/day just from factories - 10 of my 20 properties had Level 5 Factories. Good thing too since I needed about $4.5 million to buy out the last opponent (still a cheesy way to end the game).
 posted in Trade Mania 2 on Jan 20, 14 9:32 AM
While I love that we get to see three new cities in this version, I hate that they are much smaller cheaper.

In version 1, Seattle/Paris/New York had 27-29 properties with 11 non-property tiles. While Seattle did not have any properties over $100k, Paris had 4 and NYC had 8 (which made that city awesome to play - remember the tough stretch through mid-town?).

Contrast that to Vancouver/SF/Moscow having only 20-22 properties with 10-13 non-property tiles (at least 1/3 of the tiles are non-properties!?!).

And to make them worse, neither Vancouver or SF has any properties over $100k. Moscow has 3 which are scattered.

Why are the cities much smaller and cheaper, which make them inferior to play and enjoy compared to version 1? I guess it would be wishful thinking to see these three cities in version 1, assuming the values are ramped up accordingly.
 posted in Trade Mania 2 on Jan 20, 14 8:24 AM
It appears that it is one turn. Right at the start of your turn (i.e., after the last AI has finished playing), watch for a green dollar amount hitting your account.

There is no other reason not to build a Factory on every property. The return on investment is huge. The hotel and the other building (I forget what) depends upon the AI landing on them. A factory does not. In my SF game last night, I was getting $77,000 per turn (day), amassing enough coin to buy out everyone in the game just so I can get it over with.
 posted in Trade Mania 2 on Jan 20, 14 8:19 AM
That seems to be the biggest flaw of the game - the only way to win is to buy out enough opponents to reach the set threshold.

While the AI never have that much money in the game (why is that?) they do manage to keep afloat...and with such low property values (whatever happened to the big properties and the massive buildups we had in version 1???), they do not get hurt that much to cause them to go bankrupt. In 5 games, I have only seen one AI player go bankrupt. Last night in SF, I spent $1m-$1.5m each to buy out two opponents (very easy to get that much money just with Factories) just so I can win the game.

I think it's a bad design to have lower property values compared to version 1 and the inability to have game-changing rents. That was the hallmark of version 1 and monopoly-like games: bankrupting players by rents. Here in version 2, it seems that you simply work to get enough factories (no reason to build any other buildings) to get the money to buy out.

The Stock Market would work a little more if the AI participated but they don't since they never have enough money and I can't figure out what is the purpose of the stock market except to win the game (i.e., there are no returns on investing).
 posted in Trade Mania 2 on Jan 20, 14 8:07 AM
While I agree that it is a good thing that the AI are now buying cards (they rarely did in version 1), they constantly buy the wrong cards. It's not so much that they spend money (it can be worth it for the AI) but they should be buying 50% discount (on goods), tax audits and occasional step cards to pick up (or avoid) properties. All other cards are a waste of money.

For me, I do not buy cards as they are very overpowered for the human player - except if I just want to get a game won and over with (I did the same thing in version 1).

The only good thing I can say about the cards in this version is that I do like the slight increased in variety (more so with the Events), even without wasting real money on IAP cards.
 posted in Trade Mania 2 on Jan 20, 14 7:58 AM
Yes, that is one of the flaws of the game. An auctioned property should never go for less than nominal value assuming that the AI has the funds to bid.
 posted in Trade Mania 2 on Jan 1, 14 12:04 PM
I know I am very late to the game but just got an iPad, so for what it's worth, here's my review.

I have found the previous Trade Mania 1 to be quite addictive even though there were two significant flaws:
1. AI buys expensive vehicles when they really should not
2. AI rarely buy skip/tax/discount cards when they should

I long had a house rule of not buying any cards because doing so was very overpowered and reduces the challenge in the game.

So, I was looking forward to Trade Mania 2 since it stated that the AI was more challenging (it's not) and there are more options (there are but they make the game even more easier).


1. I went to quickly play a Campaign game (which I hate because of the overpowered bonuses) so I could get into a Custom game. But it appears that bonus tasks still come up in a Custom game. That, imo, ruins the Custom game. Is there a way to turn that off?

2. The AI is buying more cards but they are buying the wrong ones - too many medical ones and not enough ones that would actually make a difference.

3. There is never a reason to build anything on a property besides a Factory. The ROI is so much greater. Having something this unbalanced is wrong.

4. When a property goes up for auction, it should never, ever go for less than its nominal value. Too easy to pick up properties for 1/3-1/2 value even if some of the AI has the money to buy at nominal or above.

5. I wish there was an option to turn off the Casino spaces - I would not waste any money on them but unfortunately, the AI does.

6. Unlike the first version, I do not see the AI ever building up that much money through trades and investments. Even what money they have, they do not build up a property (i.e., Factory) when they can and should. The AI is apparently worse of a trader in this version.

7. AI still buying expensive vehicles when they shouldn't.

8. Don't get me started on the Stock Market. It is too easy to buy out an opponent. I know this should be a house rule (since the AI does not participate) but what's the point of having this in there when all it does is to give the human player an even stronger advantage?

I do like the new cities except they are too small, I think.

I was hoping for a patch but now I see that it's too late and it's been out a while. That's too bad, I wanted to like this game (since I love the first version) but it plays stupidly and no challenge at all, not to mention the deal-breaker Campaign events in the Custom game.
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