Posts created by Greatwitch

 posted in Gummy Drop! on Sep 11, 17 2:56 PM
How many times can I say I dislike the recent "update" to game? I very much dislike having to shrink the screen before doing anything and I very much dislike having to find my place again. All this makes needless and extra work. If you were aiming to slow us down and and sour us on the game, you succeeded. [Removed by Moderator]. You should redo this mess and give us 5000 coins for our inconvenience.
 posted in Gummy Drop! on Jul 24, 17 4:37 PM
Wow! Your NOTgoing to believe this game. I stopped playing the event games last year but somehow let myself get suckered back into the Big Fish scam.
In my opinion, there's not much reason to play an event that is going to leave you in debt, can't import resources and really can't use the ones you earn playing the game. But the lower levels of the Route 66 are fairly easy and I thought maybe they had changed or perhaps I was getting better. (.NOT!!!) But I was killing time while I imported resources for Tahiti (another example of outrageous resource requirements)
So, after about 9 days, I made my way to the end.....except I still need enough pinks to finish the game. The only remaining game with any pinks is number 57! I had problems with 57 at the lower two levels, but this is downright fraudulent and ridiculous!!!!!!! Why? Because there is some INVISIBLE grid that must be destroyed to win! Yes. I said invisible. Not invisible like a pinnata that given enough effort a blind person will hit. No. I'm talking about a a piece of a grid that I have sacrificied over 10000 coins in repeat plays and still cannot hit! Will someone please explain the fairness of that?????????????????
I have the answer to the above question.No one will give a satisfactory answer because they just want players to spend money! I'm thoroughly pissed but before I go, would someone tell me how to play this game when you hit every square, combo, and corner of the board and never able to find the last piece of the imaginary grid?
I won't be holding my breathe.
 posted in Gummy Drop! on Mar 8, 17 9:15 AM
I don't want to waste any more coins and resources on an event game. I quit! I'm using up my resources by selling them daily. Just thought I would pass the idea along as all unused resources go away when game closes.
 posted in Gummy Drop! on Mar 5, 17 12:23 AM
Okay, I figured out the symbol and the "Detonate 20". The symbols is for the grid that must be destroyed. I'm in Cape Town and this is new for me.

Currently working number 15 at Emerald Grove and it appears to be difficult. I only got half of it done the two times I played it. Event sites should be fun. Not a money hole!
I dropped the Valentine event for the same reason and made greenies with the funds.
 posted in Gummy Drop! on Mar 4, 17 11:17 AM
I'm confused. To win one of the games, we must "Detonate 20". I don't understand. There is also a new icon I have never seen before but it does not drop or appear within the game. I cleared the board but game will not close. Please help.
 posted in Gummy Drop! on Dec 9, 16 10:56 AM
I'm having more and more problems starting my gummy drop game. It freezes and will not start. Iplay on an iPad and have no other problems. My son is experiencing the same problem. Can you help?
 posted in Gummy Drop! on Nov 23, 16 11:25 PM
Help! Each time I leave the game. I have difficulty getting back in. The game freezes and either will no let me in or kicks me out completely. I need help. Im afraid I will lose my progress
 posted in Gummy Drop! on May 1, 16 11:13 PM
I'm in Los Angeles and I am sick and tired of playing levels over and over and over and over and over and over and over and over and over and spending all my coins just finally win one an intern level. It just not fun any more. Each building requires a ridiculous number of resources - more than required to build the entire cities of Sidony Tokyo San Francisco and New York combined yet completing a level or selling resources does not pay proportionately more. This is a game that is designed to keep the player broke and buying coins all the time. Sorry. Fun isn't going into debt. If I felt like splurging money to put into a machine all the time, I would gamble in slots. I might lose it there as well bet at least there would be a chance of regaining some. Not here! It's all grabs and downhill all the way. Let's see how many years it takes for gummy drop game forum to reply. May1,2016 and counting
(May 7, 2016 edit as I await a reply from anyone from gummy drop)
I have just passed intern level 80 and am able to see how many resources are required to build this ONE building. As usual I am short resources. This time, I need over 3000 combined. I can receive approximately 100 per shipment. I make 3 shipments a day =300 per day. This means it will take 10 days of play to build this ONE building for Los Angeles. Multiple this times the 10 or 12 buildings in LA and you will see how discouraging this game is. My question today: why continue to open more cities. We are completely bogged in the ones you have open. Second question. Does anyone care or read these posts?
 posted in Gummy Drop! on Apr 14, 16 3:24 PM
Need input here. I have completed intern, architect, and master levels of Sydney, Tokyo and San Francisco. HOWEVER, to completely "close" a city for passport, I would need to finish all locals which would involve buying resources, etc., that I do not need since the game is complete there and those resources are expensive. For instance, it would cost me about 1200 coins to complete Tokyo alone and leave me with resources I really don't need. I'm wondering if the prize for closing a city is worth it? I think I got a paltry 400 + coins for completing the master plus a few cheats. Can anyone please tell me. So far, I have chosen to leave them open but if we get a lot of coins 5,000 or so, it could be worth it. This game is totally unrealistic at time. Need your input please
 posted in Gummy Drop! on Apr 2, 16 3:23 PM
I have asked twice about it. No response with either inquiry(par for the course) but I think the envelope is offers of other games to play. Just a guess based on research. Mine envelope will not open and has a 2 on it. If you get an official answer, please post here. Thanks, glenda
 posted in Gummy Drop! on Apr 2, 16 3:12 PM
[Removed by Moderator]
 posted in Gummy Drop! on Mar 26, 16 9:47 PM
I frequently get an envelope with a 2 on it on game screen. I tap the envelope but nothing happens. Sometime later it disappears. What is it?
 posted in Gummy Drop! on Mar 14, 16 11:45 PM
Have played the game daily for a long time. Fun in the beginning but not so much any more.The cities have gotten increasingly harder until now (I just finished Shanghai it's getting increasingly difficult to complete the intern level without a cheat. Two or three cheats on architect and forget master level. Ridiculously hard. I finally finished all the 175 intern levels and went to the passport for "reward" bonus. It gave me about 100 coins! LOL Why bother? I probably spent that completing one number. So I started reviewing the passport requirements for bonuses. I could not believe that in order to get a bonus for completing a city, we must do everything each local asks!!!!!!! That is the most absurd requirement ever! Who decides this crap? Mrs. Smith's second grade class? Do I need to say "may I?" As well? Beyond stupid. Beyond reasonable. I'm not happy! I went through 10,000 saved and every bonus and all coins earned when completing a level from Berlin to Shanghai. AND I didn't still didn't have enough to build resource plants there. I need to add that I didn't buy the resources but waited to get them imported by ship. If I had brought, the expenditure would have been twice as much. Which, by the way, resource requirement to move forward and build a building is off the chart. The last edifice in Shanghai 2,000,000 of all colors plus 10 or 20 greens to build! Absurd!!!!! So, you win. It's not fun being frustrated all the time and waiting two days to sell resources to have enough money to buy a cheat that may not be enough to win the absurdly difficult game anyway. Bet you won't respond. I'm not paying anymore $$$ if that's what this is about.
 posted in Gummy Drop! on Oct 21, 15 7:34 PM
I have reviewed this game and posted many questions and appeals for help in the past. No response to any of them.
Here is my review. Game is fun in the beginning for first couple of cities then it starts getting tough. By the time you reach New Orleans, it's impossible and that takes the fun away.
For example, at this point, even the "intern" level is ridiculous. Count on playing it and losing minimum of 5 times (if you are good) before progressing to intern unless you buy a LOT of cheats. (My advice is not to buy cheats they are expensive and unending almost as if the game knows you have them so you run up a debt and still make little progress. That can be doubly frustrating when you reach a spot like New Orleans.)
To show how demanding the game is, I am currently on New Orleans 101 architect level. I was two weeks making the last 10 numbers (90 to 100) I have completed the architect level on approximately four of them. Each level within a number required that I play it over and over and over and over again until it finally allows me to pass just one step. All funds are drained and last resource requirement to move past 100 was a whopping 2,650,000 pinks!!!! It took a week to assemble that many pinks because the previous move required an insurmountable number as well and I was wiped out.
The game isn't really tough, just riduculous. We know and sense when it's unfair and impossible regardless of the cheats used. You simple cannot win a level until the game "let's" you pass.
Frankly, I don't think Gummy Drop cares how tough it is. It's designed that way to take money. They only want the money. Pretty short sighted because more players might stay and pay a little but not blood sucking ridiculous! Let's see if this remains up and if I get a response from them. Big thumbs down so far
 posted in Gummy Drop! on Oct 21, 15 3:11 PM
First two cities were challenging and fun. I completed every game..
Then came San Francisco where I left architect level of 89,113,118,119 plus 21 side games.
In NY, I left architect level of 116,127,129 plus 23 side games.
In London, I left 106,109,110 plus two side games.
The above is reasonable but look at Berlin.
In Berlin, I left: at least architect level of 50,64,63,86,87,88,91,93,95,96,98,100,101,103,104,106,109,110,112,116,117,118,120 plus 31 side games!! Miserable challenge. Sucks up coins with no relief. Happy to go forward and still hoping the game would improve.
In Rome, I left 61,89,98,113 plus 11 sides. Results improved but time commitment increased for less results. In other words, I had to play the games more times to win.

Now, I'm in New Orleans aka hell! This place is over the top hard, money sucking difficult. Every number must be played over and over and over and over and over and over to win even at the "intern" level. It's not fun. It's not funny. It not challenging because it is ridiculously difficult. I feel we deserve an explanation why you create such a game. Can I get through it? Sure. But, why be constantly frustrated. I have come to think of my first three or four attempts at any level as "throw-away attempts" because I know it is programmed not to allow me to win until I spend coins or repeatedly try and try and try and try and try. Does this sound like a game to you.?
Does this sound like fun?

 posted in Gummy Drop! on Oct 21, 15 1:52 PM
Games are meant to be fun. That's why they are called "games." Through games, we can escape from life's difficulties such as daily obstacles in business, money problems and the general feeling that regardless of our hard work and planning, we never seem to get any where or have any money. Our bills take all our resources and we are constantly hoping for a break. WAIT! I just described Gummy Drop!
The game was fun until it began to take 5 to 6 tries and usually cheats to complete first level. And forget about "architect" level which reach it's diabolical height by offering a game which can only be one by gathering red disks, but if you gathered every red disk that dropped, you still couldn't win. (Solution, no skill required, just use all your coins on cheats over and over and over and over and over and over and over and over and over ...until you can unlock that one area.) Boy, that's really fun. Not really, actually the player begins to feel cheated and fooled rather than gratified.
If there's anyone out there who can dispute this, I would gladly like to hear from you. But especially, I would like to know if the game gets easier because I have enough stress in my life without gummy drop. Your response invited
I leave a trail of unopened numbers in each city because they are over the top in requirements to open. I'm one step away from telling gummy drop to shove it!
 posted in Gummy Drop! on Aug 12, 15 9:13 PM
I am in Berlin now and so far there are only three cities which will allow us to have three resource centers .Those are: Sydney, Tokoyo, and San Francisco. After you pass San Francisco, you can only have two centers. So, you must consider carefully which resource plants to make in each city.
To me, Sydney is a "junk" place. Be sure you have all three Types of resource plants there. While you cannot drill for green in Sydney , it's the perfect place to sell daily resources. It has been a life saver in shipping out of there. I accidentally put too many bricks in Sydney and not enough pinks but it has paid over and over.
Tokoyo and S f are the only cities which you can outfit with one pink, one blue and one brick. Then, periodically you can cash in those resources for green gems. If you monitor it properly, you can consistently trade for greens. Doing this has kept me ahead of my need for greens with very few exceptions. I focus on one city after the other until I have the right amount to allow me to drill.
All of this is likely to change as the game gets harder, but try to keep even distribution of resources in all cities. Going back to replay the games can be frustrating.
One more thing. I really like shipping resources and keep shipments going at all times. I try to ship loads 10k minimum and several 15k. So, if you have a few coins, you can always pay 10 to speed up a shipment and they add up fast.
Finally, before leaving a city, I try to "bank" at least 500,000 of each color of gem. I ship only from those which have resource plants to replenish them; how ever, I can use the others in an emergency if needed.
Not saying this right, but this combo has worked well for me:
Sydney every color
Tokyo one each brick, blue, pink
S..F. One each brick, blue pink
N.Y. One each blue pink
Paris one each blue, brick
London, one each pink, brick
Rome, one each pink brick
Good luck
 posted in Gummy Drop! on Jul 22, 15 11:11 PM
Finally gathered enough coins (after two days of selling resources) to buy enough shovels to beat intern and architect levels. Then, level 3 completed without a single cheat! Is it possible the program has been tweaked as a result of so many complaints?
If so, thank you.
 posted in Gummy Drop! on Jul 21, 15 12:37 PM
Rome 98 cannot be won without using extraordinary amount of cheats. Obviously, if a gamer has progressed this far along, it's safe to assume we know all the cheats etc.and generally know all the tricks. NOTHING works on Rome 98. I have run into a wall.
I have tried to complete the "intern" level for 3 days using countless lives and over 500 coins on shovel cheats to no avail. I have contacted "customer service" with no response.
I understand why you put these absurd levels in the game to take money from some poor slob who just wants to get past it and is willing to pay, but I did that back in San Francisco on a level with a hidden icon (impossible to know it was there) and burned up big $ before questioning it. BTW, you promised to return 2000 coins but never did - because I could never deal with the same CSR person twice so I just gave up.

To any player reading this message, be advised that after level 50 in Rome, you must import or buy HUGE amounts of pinks and greens. All your resources will be spent getting past level 90 to open up more levels. You will now be attempting to gather 10 arrows with the reward of 15 green gems in return for the arrows.NOT GOING TO HAPPEN At level 98, you meet five red flowers that can only be exploded by filling them with red icons . Problem is, there aren't any red icons at least no enough to fill five flowers.......and each "flower" has a timer giving you only seconds to complete. You can hit each flower with a shovel. Price of shovels = 3 for 100 coins unless you pay real dollars for them. You will probably use at least Four shovels each attempt. Then you must achieve a score of 100 before sand obscures the bombs. This game is diabolically in "TAKE" mode and stopped being fun.
It's July 20, 2015. Players, check back in December to see if there's a reply. Don't bother checking back if the response is they are "looking" into it.
If I wanted to burn up real dollars playing a game, I would go to a casino! There at least I would have a chance of recovering real dollars.
Let's see if there is anyone in customer service to explain this one??? Explanation please. I gave up on getting any CSR help back in April when I was in San Francisco.
 posted in Gummy Drop! on Jun 22, 15 10:42 PM
I'm stuck there as well and at the intern level. Why do you make it so difficult that it spoils all the fun? Can we get some help here please?
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